using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.SceneManagement; public class menuScript : MonoBehaviour { // Scene changer public void NextLevel() { SceneManager.LoadScene("game"); Time.timeScale = 1f; } public void MainMenu() { SceneManager.LoadScene("menu"); } public void Settings() { SceneManager.LoadScene("settings"); } // Buttons public void ExitGame() { Application.Quit(); } public void ResetScore() { PlayerPrefs.SetFloat("lowestTime",999999f); } // Sliders public AudioMixer audioMixer; public void SetVolume(float volume) { audioMixer.SetFloat("Volume", volume); } }