AgainTheGame/PauseMenu.cs

41 lines
781 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
public static bool GameIsPaused = false;
public GameObject pauseMenuUI;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (GameIsPaused == true)
{
Resume();
} else
{
Pause();
}
}
}
public void Resume ()
{
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
GameIsPaused = false;
Cursor.lockState = CursorLockMode.Locked;
}
void Pause ()
{
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
Cursor.lockState = CursorLockMode.None;
}
}