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Add example Unity Project
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image: node:6.10.0
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stages:
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- push_to_packman_staging
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push_to_packman_staging:
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stage: push_to_packman_staging
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only:
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- tags
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script:
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- sed -i "s/0.0.1-PLACEHOLDERVERSION/$CI_COMMIT_TAG/g" package.json
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- sed -i "s/PLACEHOLDERSHA/$CI_COMMIT_SHA/g" package.json
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- sed -i "s/0.0.1-PLACEHOLDERVERSION/$CI_COMMIT_TAG/g" CHANGELOG.md
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- curl -u $USER_NAME:$API_KEY https://staging-packages.unity.com/auth > .npmrc
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- npm publish
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# Changelog
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## [1.0.6] - 2020-11-30
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- isExplicitlyReferenced set to 0 (case 1296162)
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## [1.0.5] - 2020-11-04
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- Removed pdb files
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## [1.0.4] - 2020-11-03
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- Added the portable-pdb (DSTR-37)
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## [1.0.3] - 2020-10-30
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- Fixed being able to load mdb or portable-pdb symbolsbug (DSTR-37)
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- Minimum unity version updated (case 1279253)
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## [1.0.2] - 2019-12-04
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- Added missed metafiles
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## [0.0.1] - 2019-02-21
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### This is the first release of *Unity Package com.unity.ext.nunit*.
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- Migrated the custom version of nunit from inside of unity.
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Copyright (c) 2018 Charlie Poole, Rob Prouse
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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# Custom Nunit build to work with Unity
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This version of nunit works with all platforms, il2cpp and Mono AOT.
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For Nunit Documentation:
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https://github.com/nunit/docs/wiki/NUnit-Documentation
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executionOrder: {}
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defineConstraints: []
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isPreloaded: 0
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isOverridable: 1
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isExplicitlyReferenced: 1
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validateReferences: 1
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platformData:
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- first:
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Any:
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second:
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enabled: 1
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settings: {}
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- first:
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Editor: Editor
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second:
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enabled: 0
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settings:
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DefaultValueInitialized: true
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- first:
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Windows Store Apps: WindowsStoreApps
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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{
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"displayName": "Custom NUnit",
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"name": "com.unity.ext.nunit",
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"version": "1.0.6",
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"unity": "2019.2",
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"description": "Custom version of the nunit package build to work with Unity. Used by the Unity Test Framework.",
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"keywords": [
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"nunit",
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"unittest",
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"test"
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],
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"category": "Libraries",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/com.unity.ext.nunit.git",
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"type": "git",
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"revision": "29ea4d6504a5f58fb3a6934db839aa80ae6d9d88"
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},
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"relatedPackages": {
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"com.unity.ext.nunit.tests": "1.0.6"
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},
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"upmCi": {
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"footprint": "e9f76bd265402773096bf08a8ffb51cd3d76f39a"
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}
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}
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