Add example Unity Project

This commit is contained in:
Michał Gdula 2023-04-26 01:55:33 +01:00
parent fda7ff28dd
commit e3acdb9d6b
7122 changed files with 505543 additions and 2 deletions

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("756dc4d8-8ba5-4416-9c4f-d29f993629fe")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: InternalsVisibleTo("Unity.Sysroot.Linux_x86_64")]
[assembly: InternalsVisibleTo("Unity.Toolchain.Win-x86_64-Linux-x86_64")]
[assembly: InternalsVisibleTo("Unity.Toolchain.Macos-x86_64-Linux-x86_64")]
[assembly: InternalsVisibleTo("Unity.Toolchain.Linux-x86_64-WebGL")]
[assembly: InternalsVisibleTo("Unity.Toolchain.Linux-x86_64")]
[assembly: InternalsVisibleTo("Unity.Sdk.EmbeddedLinux_aarch64")]
[assembly: InternalsVisibleTo("Unity.Sdk.EmbeddedLinux_x86_64")]
[assembly: InternalsVisibleTo("Unity.Sdk.EmbeddedLinux_arm32")]
[assembly: InternalsVisibleTo("Unity.Sdk.EmbeddedLinux_x86")]
[assembly: InternalsVisibleTo("Unity.Toolchain.Macos-x86_64-EmbeddedLinux")]
[assembly: InternalsVisibleTo("Unity.Toolchain.Win-x86_64-EmbeddedLinux")]
[assembly: InternalsVisibleTo("Unity.Toolchain.Linux-x86_64-EmbeddedLinux")]

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{
"name": "Unity.SysrootPackage.Editor",
"references": [
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"versionDefines": [
{
"name": "Unity",
"expression": "(0,2022.1.23f1)",
"define": "IL2CPP_LEGACY_API_PRESENT"
}
]
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEditorInternal;
using UnityEditor;
using NiceIO.Sysroot;
#if UNITY_STANDALONE_LINUX_API
using UnityEditor.LinuxStandalone;
#endif
#if UNITY_EMBEDDED_LINUX_API
using UnityEditor.EmbeddedLinux;
#endif
namespace UnityEditor.Il2Cpp
{
/// <summary>
/// Describe a payload location and destination
/// </summary>
public struct PayloadDescriptor
{
/// <summary>
/// Path of payload tarball
/// </summary>
internal NPath path;
/// <summary>
/// Path directory where payload is to be installed
/// </summary>
internal NPath dir;
}
/// <summary>
/// Initialization status
/// </summary>
enum InitializationStatus
{
Uninitialized,
Failed,
Succeeded
}
/// <summary>
/// Base class for sysroot and toolchain packages
/// </summary>
public class SysrootPackage
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
: Sysroot
#endif
{
private static bool IsLinuxIL2CPPPresent()
{
string targetDir = $"{BuildPipeline.GetPlaybackEngineDirectory(BuildTargetGroup.Standalone, BuildTarget.StandaloneLinux64, BuildOptions.None)}/Variations/il2cpp";
if (Directory.Exists(targetDir))
return true;
return false;
}
public static bool ShouldLogDebugMessage()
{
return !String.IsNullOrEmpty(Environment.GetEnvironmentVariable("UNITY_SYSROOT_DEBUG"));
}
[InitializeOnLoadMethod]
private static void IssueWarningIfLinuxIL2CPPNotPresent()
{
if (ShouldLogDebugMessage() && !IsLinuxIL2CPPPresent())
{
UnityEngine.Debug.LogWarning($"Linux Compiler Toolchain package(s) present, but required Linux-IL2CPP is missing");
}
}
/// <summary>
/// Name of package
/// </summary>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string Name => "com.unity.sysroot";
/// <summary>
/// Name of host platform (linux, win, macos)
/// </summary>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string HostPlatform => "";
/// <summary>
/// Name of host architecture
/// </summary>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string HostArch => "";
/// <summary>
/// Name of target platform (linux, win, macos)
/// </summary>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string TargetPlatform => "";
/// <summary>
/// Name of target architecture
/// </summary>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string TargetArch => "";
/// <summary>
/// Supplies arguments to il2cpp.exe
/// </summary>
/// <returns>Next argument to il2cpp.exe</returns>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
IEnumerable<string> GetIl2CppArguments() { return null; }
#if !IL2CPP_LEGACY_API_PRESENT
/// <summary>
/// Supplies sysroot argument to il2cpp.exe
/// </summary>
/// <returns>Next argument to il2cpp.exe</returns>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string GetSysrootPath() { return null; }
/// <summary>
/// Supplies toolchain path argument to il2cpp.exe
/// </summary>
/// <returns>Next argument to il2cpp.exe</returns>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string GetToolchainPath() { return null; }
/// <summary>
/// Supplies compiler flags argument to il2cpp.exe
/// </summary>
/// <returns>Next argument to il2cpp.exe</returns>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string GetIl2CppCompilerFlags() { return null; }
/// <summary>
/// Supplies linker flags argument to il2cpp.exe
/// </summary>
/// <returns>Next argument to il2cpp.exe</returns>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
string GetIl2CppLinkerFlags() { return null; }
#endif
/// <summary>
/// Name of payload tarball
/// </summary>
protected string Payload => "payload.tar.7z";
private List<PayloadDescriptor> _payloads = new List<PayloadDescriptor>();
private InitializationStatus _initStatus = InitializationStatus.Uninitialized;
/// <summary>
/// Initialize package
/// </summary>
/// <returns>Success or failure of initialization</returns>
public
#if UNITY_STANDALONE_LINUX_API || UNITY_WEBGL_API || UNITY_EMBEDDED_LINUX_API
override
#else
virtual
#endif
bool Initialize()
{
if (_initStatus != InitializationStatus.Uninitialized)
return _initStatus == InitializationStatus.Succeeded;
foreach (PayloadDescriptor pd in _payloads)
{
if (!Directory.Exists(pd.dir.ToString(SlashMode.Native)) && !InstallPayload(pd))
{
UnityEngine.Debug.LogError($"Failed to initialize package: {Name}");
_initStatus = InitializationStatus.Failed;
return false;
}
}
_initStatus = InitializationStatus.Succeeded;
return true;
}
/// <summary>
/// Compute path of payload tarball
/// </summary>
/// <param name="packageName">The name of the package</param>
/// <returns>Path of payload tarball</returns>
internal NPath PayloadPath(string packageName)
{
return new NPath(Path.GetFullPath($"Packages/{packageName}")).Combine("data~/payload.tar.7z");
}
/// <summary>
/// Register payload tarball and destination (installed location)
/// </summary>
/// <param name="packageName">The name of the package</param>
/// <param name="payloadDir">The directory to install the payload in relative to sysroot cache</param>
public void RegisterPayload(string packageName, string payloadDir)
{
_payloads.Add(new PayloadDescriptor{path = PayloadPath(packageName).ToString(SlashMode.Native), dir = PayloadInstallDirectory(payloadDir).ToString(SlashMode.Native)});
}
private bool RunShellCommand(string command, string workDir = null)
{
var p = new Process();
p.StartInfo.UseShellExecute = false;
#if UNITY_EDITOR_WIN
p.StartInfo.CreateNoWindow = true;
p.StartInfo.FileName = "cmd";
p.StartInfo.Arguments = $"/c \"{command}\"";
#else
p.StartInfo.FileName = "/bin/sh";
p.StartInfo.Arguments = $"-c \'{command}\'";
#endif
p.StartInfo.WorkingDirectory = string.IsNullOrEmpty(workDir) ? Environment.CurrentDirectory : workDir;
p.Start();
p.WaitForExit();
bool result = p.ExitCode == 0;
if (!result && ShouldLogDebugMessage())
UnityEngine.Debug.LogError($"Failed to execute command command=\"{p.StartInfo.FileName}\" arguments=\"{p.StartInfo.Arguments}\"");
return result;
}
private bool DecompressSysroot(NPath payload, NPath workDir)
{
if (!RunShellCommand(CommandCreateDirectory(workDir)))
{
UnityEngine.Debug.LogError($"Failed to create directory {workDir}");
return false;
}
if (!RunShellCommand(CommandUncompressTarball(payload, workDir), workDir.ToString(SlashMode.Native)))
{
UnityEngine.Debug.LogError($"Failed to uncompress payload");
RunShellCommand(CommandRemoveDirectoryTree(workDir));
return false;
}
return PostDecompressActions(workDir);
}
private bool InstallPayload(PayloadDescriptor pd)
{
return DecompressSysroot(pd.path, pd.dir);
}
private string CommandCreateDirectory(NPath dir)
{
_initStatus = InitializationStatus.Failed;
#if UNITY_EDITOR_WIN
return $"mkdir {dir.InQuotes(SlashMode.Native)}";
#else
return $"mkdir -p {dir.InQuotes()}";
#endif
}
private string Get7zPath()
{
#if UNITY_EDITOR_WIN
string command = "7z";
#else
string command = "7za";
#endif
return new NPath($"{EditorApplication.applicationContentsPath}/Tools/{command}").InQuotes(SlashMode.Native);
}
private string CommandUncompressTarball(NPath tarball, NPath destDir)
{
#if UNITY_EDITOR_WIN
return $"{Get7zPath()} x -y {tarball.InQuotes(SlashMode.Native)} -so | {Get7zPath()} x -y -aoa -ttar -si";
#else
return $"{Get7zPath()} x -y {tarball.InQuotes()} -so | tar xf - --directory={destDir.InQuotes()}";
#endif
}
private string CommandRemoveDirectoryTree(NPath dir)
{
#if UNITY_EDITOR_WIN
return $"rd /s /q {dir.InQuotes(SlashMode.Native)}";
#else
return $"rm -rf {dir.InQuotes()}";
#endif
}
private bool PostDecompressActions(NPath workDir)
{
return true;
}
private string UserAppDataFolder()
{
return
#if UNITY_EDITOR_OSX
$"{Environment.GetFolderPath(Environment.SpecialFolder.UserProfile)}/Library/Unity";
#else
$"{Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData)}/unity3d";
#endif
}
/// <summary>
/// Returns path of installed payload
/// </summary>
/// <param name="payloadDir">The directory to install the payload in relative to sysroot cache</param>
/// <returns>Fully-qualified path of install directory</returns>
internal NPath PayloadInstallDirectory(string payloadDir)
{
string cacheDir = Environment.GetEnvironmentVariable("UNITY_SYSROOT_CACHE");
if (string.IsNullOrEmpty(cacheDir))
cacheDir = $"{UserAppDataFolder()}/cache/sysroots";
return new NPath($"{cacheDir}/{payloadDir}");
}
}
}

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