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Add example Unity Project
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using System;
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using System.Collections.Generic;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// A group track is a container that allows tracks to be arranged in a hierarchical manner.
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/// </summary>
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[Serializable]
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[TrackClipType(typeof(TrackAsset))]
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[SupportsChildTracks]
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public class GroupTrack : TrackAsset
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{
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internal override bool CanCompileClips()
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{
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return false;
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}
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/// <inheritdoc />
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public override IEnumerable<PlayableBinding> outputs
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{
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get { return PlayableBinding.None; }
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}
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}
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}
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