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Add example Unity Project
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using UnityEngine;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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/// <summary>
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/// Implement this interface on a TrackAsset derived class to support layers
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/// </summary>
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public interface ILayerable
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{
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/// <summary>
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/// Creates a mixer that blends track mixers.
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/// </summary>
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/// <param name="graph">The graph where the mixer playable will be added.</param>
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/// <param name="go">The GameObject that requested the graph.</param>
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/// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param>
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/// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns>
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Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount);
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}
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}
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