Add example Unity Project

This commit is contained in:
Michał Gdula 2023-04-26 01:55:33 +01:00
parent fda7ff28dd
commit e3acdb9d6b
7122 changed files with 505543 additions and 2 deletions

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using System;
using UnityEngine;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// A PlayableTrack is a track whose clips are custom playables.
/// </summary>
/// <remarks>
/// This is a track that can contain PlayableAssets that are found in the project and do not have their own specified track type.
/// </remarks>
[Serializable]
public class PlayableTrack : TrackAsset
{
/// <inheritdoc />
protected override void OnCreateClip(TimelineClip clip)
{
if (clip.asset != null)
clip.displayName = clip.asset.GetType().Name;
}
}
}

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