Add example Unity Project

This commit is contained in:
Michał Gdula 2023-04-26 01:55:33 +01:00
parent fda7ff28dd
commit e3acdb9d6b
7122 changed files with 505543 additions and 2 deletions

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using NUnit.Framework;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using UnityEditor.SceneManagement;
using UnityEditor;
public class AssertionFailureOnOutputVertexCount
{
const string scenePath = "Assets/AssertionFailureOnOutputVertexCountTestScene.unity";
[Test]
public void AssertionFailureOnOutputVertexCountTest()
{
var newScene = EditorSceneManager.NewScene(UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects, UnityEditor.SceneManagement.NewSceneMode.Single);
var canvasMaster = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
var canvasChild = new GameObject("Canvas Child", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
canvasChild.transform.SetParent(canvasMaster.transform);
var panel1 = new GameObject("Panel", typeof(CanvasRenderer), typeof(UnityEngine.UI.Image));
panel1.transform.SetParent(canvasMaster.transform);
var panel2 = new GameObject("Panel", typeof(CanvasRenderer), typeof(UnityEngine.UI.Image));
panel2.transform.SetParent(canvasChild.transform);
// Saving a scene would trigger the error case 893551
EditorSceneManager.SaveScene(newScene, scenePath);
Debug.Log("Success");
LogAssert.Expect(LogType.Log, "Success");
}
[TearDown]
public void TearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(scenePath);
#endif
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
public class CanvasElementsMaintainValidPositionsWhenCameraOrthoSizeIsZero
{
GameObject image;
GameObject canvas;
GameObject camera;
[SetUp]
public void TestSetup()
{
canvas = new GameObject("Canvas", typeof(Canvas));
image = new GameObject("Image", typeof(Image));
image.transform.SetParent(canvas.transform);
camera = new GameObject("Camera", typeof(Camera));
var cameraComponent = camera.GetComponent<Camera>();
cameraComponent.orthographic = true;
var canvasComponent = canvas.GetComponent<Canvas>();
canvasComponent.worldCamera = camera.GetComponent<Camera>();
canvasComponent.renderMode = RenderMode.ScreenSpaceCamera;
}
[UnityTest]
public IEnumerator TestCanvasElementsMaintainValidPositionsWhenCameraOrthoSizeIsZero()
{
var cameraComponent = camera.GetComponent<Camera>();
cameraComponent.orthographicSize = 0;
yield return null;
Assert.AreNotEqual(image.transform.position.x, float.NaN);
Assert.AreNotEqual(image.transform.position.y, float.NaN);
cameraComponent.orthographicSize = 2;
yield return null;
Assert.AreEqual(image.transform.position.x, 0.0f);
Assert.AreEqual(image.transform.position.y, 0.0f);
Assert.Pass();
}
}

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using UnityEngine;
using NUnit.Framework;
using UnityEngine.UI;
[TestFixture]
[Category("RegressionTest")]
[Description("CoveredBugID = 913932")]
public class CanvasWidthAssertionErrorWithRectTransform
{
GameObject m_CanvasMaster;
GameObject m_CanvasChild;
[SetUp]
public void TestSetup()
{
m_CanvasMaster = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
m_CanvasChild = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
}
[Test]
public void CanvasWidthAssertionErrorCheckOnModifyingRectTransform()
{
// Creating canvas and child canvas
m_CanvasChild.transform.SetParent(m_CanvasMaster.transform);
// Getting the rect Transform and modifying it
RectTransform rt = m_CanvasChild.GetComponent<RectTransform>();
rt.anchorMin = new Vector2(0, 0);
rt.anchorMax = new Vector2(1, 1);
rt.offsetMin = new Vector2(rt.offsetMin.x, 1000);
rt.offsetMax = new Vector2(rt.offsetMax.x, 200);
rt.offsetMin = new Vector2(rt.offsetMin.y, 1);
rt.offsetMax = new Vector2(rt.offsetMax.y, 0);
//Assertion failed: Assertion failed on expression: 'width >= 0 should not happen
Assert.Pass();
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasMaster);
}
}

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using NUnit.Framework;
using UnityEngine;
[Category("Canvas")]
public class RootCanvasTests : TestBehaviourBase<UnityEngine.Canvas>
{
// A simple nested canvas hierarchy
// m_TestObject
// └ rootCanvasChild
// └ emptyChildGameObject
// └ baseCanvas
private UnityEngine.Canvas rootCanvasChild;
private GameObject emptyChildGameObject;
private UnityEngine.Canvas baseCanvas;
[SetUp]
public override void TestSetup()
{
base.TestSetup();
var rootChildGO = new GameObject("root child");
rootCanvasChild = rootChildGO.AddComponent<Canvas>();
emptyChildGameObject = new GameObject("empty");
var baseGO = new GameObject("base");
baseCanvas = baseGO.AddComponent<Canvas>();
baseCanvas.transform.SetParent(emptyChildGameObject.transform);
emptyChildGameObject.transform.SetParent(rootChildGO.transform);
rootChildGO.transform.SetParent(m_TestObject.transform);
}
[Test]
public void IsRootCanvasTest()
{
Assert.IsFalse(baseCanvas.isRootCanvas);
Assert.IsFalse(rootCanvasChild.isRootCanvas);
Assert.IsTrue(m_TestObject.isRootCanvas);
}
[Test]
public void CorrectRootCanvasReturned()
{
Assert.AreEqual(m_TestObject, m_TestObject.rootCanvas);
Assert.AreEqual(m_TestObject, rootCanvasChild.rootCanvas);
Assert.AreEqual(m_TestObject, baseCanvas.rootCanvas);
}
}

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using UnityEngine;
using NUnit.Framework;
namespace Tests
{
public class UISystemProfilerAddMarkerWithNullObjectDoesNotCrash
{
[Test]
public void AddMarkerShouldNotCrashWithNullObject()
{
UISystemProfilerApi.AddMarker("Test", null);
}
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor.SceneManagement;
public class ChangingHierarchyOfCanvasRenderer
{
[Test]
public void ChangingHierarchyOfCanvasRenderer_DoesntCrash()
{
// Canvas
// - Middle
// - Renderer
// OtherCanvas
var canvasObject = new GameObject("Canvas");
canvasObject.AddComponent<Canvas>();
var otherCanvasObject = new GameObject("OtherCanvas");
otherCanvasObject.AddComponent<Canvas>();
var middleObject = new GameObject("Middle");
middleObject.transform.parent = canvasObject.transform;
var renderObject = new GameObject("Render");
renderObject.AddComponent<CanvasRenderer>();
renderObject.transform.parent = middleObject.transform;
renderObject.SetActive(false);
// Translation causes IgnoreNextTransformChanged to be set on Renderer
canvasObject.transform.Translate(1, 1, 1);
// Reparenting after ignore
middleObject.transform.parent = otherCanvasObject.transform;
// Destroy the original canvas, and create a new scene to force destruction of everything else
GameObject.DestroyImmediate(canvasObject);
EditorSceneManager.NewScene(NewSceneSetup.EmptyScene);
Assert.Pass();
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
public class ParentCanvasIsSane
{
GameObject rootCanvas;
GameObject rootObject;
GameObject child1;
CanvasGroup c1CanvasGroup;
GameObject child2;
GameObject child3;
[SetUp]
public void TestSetup()
{
// root GO
// root Canvas
// L child1 GO (RectTransform, CanvasGroup)
// L child2 GO (RectTransform)
// L child3 GO (Image)
rootCanvas = new GameObject("root Canvas");
rootCanvas.AddComponent<Canvas>();
rootCanvas.AddComponent<CanvasScaler>();
rootObject = new GameObject("root GO");
child1 = new GameObject("child1 GO");
child1.AddComponent<RectTransform>();
c1CanvasGroup = child1.AddComponent<CanvasGroup>();
child2 = new GameObject("child2 GO");
child2.AddComponent<RectTransform>();
child3 = new GameObject("child3 GO");
child3.AddComponent<Image>();
child3.transform.SetParent(child2.transform);
child2.transform.SetParent(child1.transform);
child1.transform.SetParent(rootCanvas.transform);
}
[UnityTest]
public IEnumerator RecalculatingAlphaOnReparentedInactiveObjectsDoesNotCrash()
{
Assert.IsNotNull(child3.GetComponent<CanvasRenderer>());
c1CanvasGroup.alpha = 0.5f;
child1.SetActive(false);
child1.transform.SetParent(rootObject.transform, true);
// This will crash if child3.GetComponent<CanvasRenderer>().m_ParentCanvas is not null.
yield return null;
}
}

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using System;
using System.Reflection;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEditor;
using NUnit.Framework;
public class InterceptedEventsPreviewTests
{
[Test]
public void InterceptedEventsPreviewCacheUsingTypeCacheReturnsSameTypes()
{
var typeCacheEventInterfaces = new List<Type>();
TypeCache.TypeCollection types = TypeCache.GetTypesDerivedFrom<IEventSystemHandler>();
foreach (var type in types)
{
if (!type.IsInterface)
continue;
typeCacheEventInterfaces.Add(type);
}
var appDomainEventInterfaces = new List<Type>();
foreach (var type in GetAccessibleTypesInLoadedAssemblies())
{
if (!type.IsInterface)
continue;
appDomainEventInterfaces.Add(type);
}
Assert.AreNotEqual(typeCacheEventInterfaces.Count, appDomainEventInterfaces.Count, "Did not find the same number of EventInterface types");
for (int i = 0; i < typeCacheEventInterfaces.Count; ++i)
{
Assert.Contains(typeCacheEventInterfaces[i], appDomainEventInterfaces);
}
}
private static IEnumerable<Type> GetAccessibleTypesInLoadedAssemblies()
{
var assemblies = AppDomain.CurrentDomain.GetAssemblies();
for (var i = 0; i < assemblies.Length; ++i)
{
Type[] types;
var assembly = assemblies[i];
if (assembly == null)
continue;
try
{
types = assembly.GetTypes();
}
catch (ReflectionTypeLoadException e)
{
// assembly.GetTypes() might fail in case the Assembly cannot resolve all its references,
// or in case it was built targetting a newer version of .NET.
// In case the resolution fails for some types, we can still access the ones that have been
// properly loaded.
types = e.Types;
}
for (var j = 0; j < types.Length; ++j)
{
var type = types[j];
if (type == null)
continue;
yield return type;
}
}
}
}

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using NUnit.Framework;
namespace Core.InputField
{
public class CharacterLimitValidation : TestBehaviourBase<UnityEngine.UI.InputField>
{
[Test]
public void LimitCanNotBeNegative()
{
const int testValue = -1;
m_TestObject.characterLimit = testValue;
Assert.AreNotEqual(testValue, m_TestObject.characterLimit);
}
[Test]
public void TextLengthShorterThanLimit()
{
const string testValue = "Test";
m_TestObject.characterLimit = 10;
m_TestObject.text = testValue;
Assert.AreEqual(testValue, m_TestObject.text);
}
[Test]
public void TextLengthEqualToLimit()
{
const string testValue = "0123456789";
m_TestObject.characterLimit = 10;
m_TestObject.text = testValue;
Assert.AreEqual(testValue, m_TestObject.text);
}
[Test]
public void TextLengthGreaterThanLimit()
{
m_TestObject.characterLimit = 10;
m_TestObject.text = "01234567891234567890";
Assert.AreEqual(10, m_TestObject.text.Length);
Assert.AreEqual("0123456789", m_TestObject.text);
}
}
}

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using NUnit.Framework;
using ContentType = UnityEngine.UI.InputField.ContentType;
namespace Core.InputField
{
public class ContentValidation : TestBehaviourBase<UnityEngine.UI.InputField>
{
[Test]
[TestCase(ContentType.Alphanumeric, "0", "0")]
[TestCase(ContentType.Alphanumeric, "1", "1")]
[TestCase(ContentType.Alphanumeric, "123456", "123456")]
[TestCase(ContentType.Alphanumeric, "0123456", "0123456")]
[TestCase(ContentType.Alphanumeric, "111110123456", "111110123456")]
[TestCase(ContentType.Alphanumeric, "123456", "123456")]
[TestCase(ContentType.Alphanumeric, "-1.0", "10")]
[TestCase(ContentType.Alphanumeric, "-00.45", "0045")]
[TestCase(ContentType.Alphanumeric, "-1111101.23456", "111110123456")]
[TestCase(ContentType.Alphanumeric, "Test", "Test")]
[TestCase(ContentType.Alphanumeric, "-1-", "1")]
[TestCase(ContentType.Alphanumeric, "--1", "1")]
[TestCase(ContentType.Alphanumeric, "123456abc", "123456abc")]
[TestCase(ContentType.Alphanumeric, "qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM0123456789", "qwertyuiopasdfghjklzxcvbnmQWERTYUIOPASDFGHJKLZXCVBNM0123456789")]
[TestCase(ContentType.DecimalNumber, "0", "0")]
[TestCase(ContentType.DecimalNumber, "1", "1")]
[TestCase(ContentType.DecimalNumber, "123456", "123456")]
[TestCase(ContentType.DecimalNumber, "0123456", "0123456")]
[TestCase(ContentType.DecimalNumber, "111110123456", "111110123456")]
//[TestCase(ContentType.DecimalNumber, "3.14", "3.14")]
//[TestCase(ContentType.DecimalNumber, "1.23", "1.23")]
//[TestCase(ContentType.DecimalNumber, "1.0", "1.0")]
//[TestCase(ContentType.DecimalNumber, "00.45", "00.45")]
//[TestCase(ContentType.DecimalNumber, "1111101.23456", "1111101.23456")]
//[TestCase(ContentType.DecimalNumber, "-1", "-1")]
[TestCase(ContentType.DecimalNumber, "-123456", "-123456")]
[TestCase(ContentType.DecimalNumber, "-0123456", "-0123456")]
[TestCase(ContentType.DecimalNumber, "-111110123456", "-111110123456")]
//[TestCase(ContentType.DecimalNumber, "-3.14", "-3.14")]
//[TestCase(ContentType.DecimalNumber, "-1.23", "-1.23")]
//[TestCase(ContentType.DecimalNumber, "-1.0", "-1.0")]
//[TestCase(ContentType.DecimalNumber, "-00.45", "-00.45")]
//[TestCase(ContentType.DecimalNumber, "-1111101.23456", "-1111101.23456")]
[TestCase(ContentType.DecimalNumber, "Test", "")]
[TestCase(ContentType.DecimalNumber, "-1-", "-1")]
//[TestCase(ContentType.DecimalNumber, "-0", "0")]
[TestCase(ContentType.DecimalNumber, "--1", "-1")]
[TestCase(ContentType.DecimalNumber, "123456abc", "123456")]
//[TestCase(ContentType.DecimalNumber, "12.34.5#6abc", "12.3456")]
[TestCase(ContentType.EmailAddress, "name@domain.com", "name@domain.com")]
[TestCase(ContentType.EmailAddress, "name@@@domain.com", "name@domain.com")]
[TestCase(ContentType.EmailAddress, "name@domain.co.uk", "name@domain.co.uk")]
[TestCase(ContentType.EmailAddress, "name.other@domain-site.co.uk", "name.other@domain-site.co.uk")]
[TestCase(ContentType.EmailAddress, "name!#$%&'*+-/=?^_`{|}~@domain.com", "name!#$%&'*+-/=?^_`{|}~@domain.com")]
[TestCase(ContentType.IntegerNumber, "0", "0")]
[TestCase(ContentType.IntegerNumber, "1", "1")]
[TestCase(ContentType.IntegerNumber, "123456", "123456")]
[TestCase(ContentType.IntegerNumber, "0123456", "0123456")]
[TestCase(ContentType.IntegerNumber, "111110123456", "111110123456")]
[TestCase(ContentType.IntegerNumber, "-1", "-1")]
[TestCase(ContentType.IntegerNumber, "-123456", "-123456")]
[TestCase(ContentType.IntegerNumber, "-0123456", "-0123456")]
[TestCase(ContentType.IntegerNumber, "-111110123456", "-111110123456")]
[TestCase(ContentType.IntegerNumber, "3.14", "314")]
[TestCase(ContentType.IntegerNumber, "Test", "")]
[TestCase(ContentType.IntegerNumber, "-1-", "-1")]
//[TestCase(ContentType.IntegerNumber, "-0", "0")]
//[TestCase(ContentType.IntegerNumber, "-0", "")]
[TestCase(ContentType.IntegerNumber, "--1", "-1")]
[TestCase(ContentType.IntegerNumber, "123456abc", "123456")]
[TestCase(ContentType.IntegerNumber, "12.34.5#6abc", "123456")]
[TestCase(ContentType.Name, "john smith", "John Smith")]
[TestCase(ContentType.Name, "mary jane", "Mary Jane")]
[TestCase(ContentType.Name, "jOHn smIth", "John Smith")]
[TestCase(ContentType.Name, "john123 smith123", "John Smith")]
[TestCase(ContentType.Name, "Bucky O'Hare", "Bucky O'Hare")]
[TestCase(ContentType.Name, "bucky o'Har'e", "Bucky O'Hare")]
[TestCase(ContentType.Name, "first second third", "First Second Third")]
[TestCase(ContentType.Pin, "012345", "012345")]
[TestCase(ContentType.Pin, "012345abc", "012345")]
[TestCase(ContentType.Pin, "0a1b2c3#45", "012345")]
[TestCase(ContentType.Pin, "-012345", "-012345")]
[TestCase(ContentType.Pin, " 012345", "012345")]
public void ValueIsValidatedCorrectly(ContentType type, string testValue, string expected)
{
m_TestObject.contentType = type;
m_TestObject.text = testValue;
Assert.AreEqual(expected, m_TestObject.text);
}
}
}

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using NUnit.Framework;
using UnityEngine;
using UnityEngine.UI;
public class RectMask2DCulling : TestBehaviourBase<UnityEngine.Canvas>
{
[Test]
public void CullFlagNotResetWhenReparented740604()
{
var noMaskGameObject = new GameObject("noMaskGO");
noMaskGameObject.AddComponent<RectTransform>();
var maskGameObject = new GameObject("MaskGO");
var rectMask2D = maskGameObject.AddComponent<RectMask2D>();
noMaskGameObject.transform.SetParent(m_TestObject.transform);
maskGameObject.transform.SetParent(m_TestObject.transform);
noMaskGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(800, 800);
maskGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(400, 400);
var imageGameObject = new GameObject("ImageGO");
var image = imageGameObject.AddComponent<Image>();
imageGameObject.transform.SetParent(maskGameObject.transform);
imageGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(100, 100);
// Start with image inside RectMask2D area so that it's no culled
rectMask2D.PerformClipping();
Assert.IsFalse(image.canvasRenderer.cull);
// Move image outside of RectMask2D so that it is culled
imageGameObject.GetComponent<RectTransform>().position = new Vector2(275, 275);
rectMask2D.PerformClipping();
Assert.IsTrue(image.canvasRenderer.cull);
// Change parent to noMask so that it's unaffected by RectMask2D and isn't culled
imageGameObject.transform.SetParent(noMaskGameObject.transform);
rectMask2D.PerformClipping();
Assert.IsFalse(image.canvasRenderer.cull);
}
}

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using UnityEngine;
using NUnit.Framework;
public class RectTransformPosition
{
[Test]
public void SettingPositionBeforeGameObjectIsActivatedWorks_953409()
{
var positionToSet = new Vector3(1, 2, 3);
var go = new GameObject("RectTransform", typeof(RectTransform));
go.SetActive(false);
go.transform.position = positionToSet;
go.SetActive(true);
Assert.AreEqual(positionToSet, go.transform.position, "Expected RectTransform position to be set but it was not.");
}
}

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using NUnit.Framework;
using UnityEngine.UI;
using UnityEngine;
[Category("Slider")]
public class SliderRectRefernces : TestBehaviourBase<UnityEngine.UI.Slider>
{
private Slider slider;
private GameObject emptyGO;
[SetUp]
public override void TestSetup()
{
base.TestSetup();
var rootChildGO = new GameObject("root child");
rootChildGO.AddComponent<Canvas>();
var sliderGameObject = new GameObject("Slider");
slider = sliderGameObject.AddComponent<Slider>();
emptyGO = new GameObject("base", typeof(RectTransform));
sliderGameObject.transform.SetParent(rootChildGO.transform);
emptyGO.transform.SetParent(sliderGameObject.transform);
}
[Test]
public void AssigningSelfResultsInNullReferenceField()
{
slider.fillRect = (RectTransform)slider.transform;
Assert.IsNull(slider.fillRect);
slider.handleRect = (RectTransform)slider.transform;
Assert.IsNull(slider.handleRect);
}
[Test]
public void AssigningOtherObjectResultsInCorrectReferenceField()
{
slider.fillRect = (RectTransform)emptyGO.transform;
Assert.IsNotNull(slider.fillRect);
Assert.AreEqual(slider.fillRect, (RectTransform)emptyGO.transform);
slider.handleRect = (RectTransform)emptyGO.transform;
Assert.IsNotNull(slider.handleRect);
Assert.AreEqual(slider.handleRect, (RectTransform)emptyGO.transform);
}
}

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using NUnit.Framework;
using UnityEngine;
public class TestBehaviourBase<T> where T : Behaviour
{
protected T m_TestObject;
[SetUp]
public virtual void TestSetup()
{
var gameObject = new GameObject();
m_TestObject = gameObject.AddComponent<T>();
}
[TearDown]
public virtual void Teardown()
{
GameObject.DestroyImmediate(m_TestObject.gameObject);
}
}

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using System;
using NUnit.Framework;
using UnityEngine;
[Category("Text")]
public class FontCreatedByScript
{
static Font CreateDefaultFontWithOneCharacter(int character)
{
var font = new Font();
CharacterInfo[] characterInfo = new CharacterInfo[1];
characterInfo[0].index = character;
font.characterInfo = characterInfo;
return font;
}
[Test]
public static void GetCharacterInfo_FindsCharacterInfoThatIsInSet()
{
char character = 'A';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
CharacterInfo result = new CharacterInfo();
Assert.IsTrue(font.GetCharacterInfo(character, out result), "Could not find character info for '" + character + "' even though the Font contains it.");
Assert.AreEqual(charIndex, result.index, "Incorrect character info was returned for " + character);
}
[Test]
public static void GetCharacterInfo_DoesNotFindCharacterInfoThatIsNotInSet()
{
char character = 'A';
char characterNotInSet = 'X';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
CharacterInfo result;
Assert.IsFalse(font.GetCharacterInfo(characterNotInSet, out result), "Found character info for '" + characterNotInSet + "' even though the Font does not contain it.");
}
[Test]
public static void HasCharacterReturns8BitChars()
{
char character = 'A';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
Assert.IsTrue(font.HasCharacter(character), "HasCharacter returned false even though it should have " + character);
}
[Test]
public static void HasCharacterReturns16BitChars()
{
char character = '\u03A9';
int charIndex = Convert.ToInt32(character);
var font = CreateDefaultFontWithOneCharacter(charIndex);
Assert.IsTrue(font.HasCharacter(character), "HasCharacter returned false even though it should have " + character);
}
}

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{
"name": "UnityEditor.UI.EditorTests",
"references": [
"UnityEditor.UI",
"UnityEngine.UI"
],
"optionalUnityReferences": [
"TestAssemblies"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": []
}

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using UnityEngine;
using UnityEngine.Events;
using UnityEditor;
using UnityEditor.Events;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
public class UnityEventInvoke
{
class SimpleCounter : MonoBehaviour
{
public int m_Count = 0;
public void Add()
{
++m_Count;
}
public void NoOp(int i)
{
}
}
GameObject m_CounterObject;
SimpleCounter Counter { get; set; }
[SetUp]
public void TestSetup()
{
m_CounterObject = new GameObject("Counter");
Counter = m_CounterObject.AddComponent<SimpleCounter>();
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CounterObject);
}
[Test]
[Description("Using a CachedInvokableCall in a UnityEvent should not go re-trigger all the calls stored in the UnityEvent. Case-950588")]
public void UnityEvent_InvokeCallsListenerOnce()
{
var _event = new UnityEvent();
UnityEventTools.AddPersistentListener(_event, new UnityAction(Counter.Add));
_event.SetPersistentListenerState(0, UnityEventCallState.EditorAndRuntime);
_event.Invoke();
Assert.AreEqual(1, Counter.m_Count);
for (int i = 1; i < 5; ++i)
{
UnityEventTools.AddIntPersistentListener(_event, new UnityAction<int>(Counter.NoOp), i);
_event.SetPersistentListenerState(i, UnityEventCallState.EditorAndRuntime);
}
_event.Invoke();
Assert.AreEqual(2, Counter.m_Count);
}
}

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using System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine;
public class ButtonTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/ButtonPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
GameObject eventSystemGO = new GameObject("EventSystem", typeof(EventSystem));
eventSystemGO.transform.SetParent(rootGO.transform);
GameObject TestButtonGO = new GameObject("TestButton", typeof(RectTransform), typeof(TestButton));
TestButtonGO.transform.SetParent(canvasGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("ButtonPrefab")) as GameObject;
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
#region Press
[Test]
public void PressShouldCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.True(called);
}
[Test]
public void PressInactiveShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.enabled = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[Test]
public void PressNotInteractableShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.interactable = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
#endregion
#region Submit
[Test]
public void SubmitShouldCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(null);
Assert.True(called);
}
[Test]
public void SubmitInactiveShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.enabled = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[Test]
public void SubmitNotInteractableShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.interactable = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
#endregion
#region Submit Transition
[UnityTest]
public IEnumerator SubmitShouldTransitionToPressedStateAndBackToNormal()
{
TestButton button = m_PrefabRoot.GetComponentInChildren<TestButton>();
Assert.True(button.IsTransitionToNormal(0));
button.OnSubmit(null);
Assert.True(button.isStateNormal);
Assert.True(button.IsTransitionToPressed(1));
yield return new WaitWhile(() => button.StateTransitionCount == 2);
// 3rd transition back to normal should have started
Assert.True(button.IsTransitionToNormal(2));
yield return null;
Assert.True(button.isStateNormal);
}
#endregion
}

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using System.Collections.Generic;
using UnityEngine.UI;
class TestButton : Button
{
public bool isStateNormal { get { return currentSelectionState == SelectionState.Normal; } }
public bool isStateHighlighted { get { return currentSelectionState == SelectionState.Highlighted; } }
public bool isStatePressed { get { return currentSelectionState == SelectionState.Pressed; } }
public bool isStateDisabled { get { return currentSelectionState == SelectionState.Disabled; } }
private bool IsTransitionTo(int index, SelectionState selectionState)
{
return index < m_StateTransitions.Count && m_StateTransitions[index] == selectionState;
}
public bool IsTransitionToNormal(int index) { return IsTransitionTo(index, SelectionState.Normal); }
public bool IsTransitionToHighlighted(int index) { return IsTransitionTo(index, SelectionState.Highlighted); }
public bool IsTransitionToPressed(int index) { return IsTransitionTo(index, SelectionState.Pressed); }
public bool IsTransitionToDisabled(int index) { return IsTransitionTo(index, SelectionState.Disabled); }
private readonly List<SelectionState> m_StateTransitions = new List<SelectionState>();
public int StateTransitionCount { get { return m_StateTransitions.Count; } }
protected override void DoStateTransition(SelectionState state, bool instant)
{
m_StateTransitions.Add(state);
base.DoStateTransition(state, instant);
}
}

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using UnityEngine;
public class BridgeScriptForRetainingObjects : MonoBehaviour
{
public const string bridgeObjectName = "BridgeGameObject";
public GameObject canvasGO;
public GameObject nestedCanvasGO;
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
public class CanvasGroupTests
{
GameObject m_CanvasObject;
CanvasGroup m_CanvasGroup;
CanvasRenderer m_ChildCanvasRenderer;
CanvasGroup m_ChildCanvasGroup;
CanvasRenderer m_GrandChildCanvasRenderer;
CanvasGroup m_GrandChildCanvasGroup;
GameObject m_CanvasTwoObject;
CanvasGroup m_CanvasTwoGroup;
CanvasRenderer m_ChildCanvasTwoRenderer;
const float m_CanvasAlpha = 0.25f;
const float m_ChildAlpha = 0.5f;
const float m_GrandChildAlpha = 0.8f;
[SetUp]
public void TestSetup()
{
m_CanvasObject = new GameObject("Canvas", typeof(Canvas));
m_CanvasGroup = m_CanvasObject.AddComponent<CanvasGroup>();
m_CanvasGroup.alpha = m_CanvasAlpha;
var childObject = new GameObject("Child Object", typeof(Image));
childObject.transform.SetParent(m_CanvasObject.transform);
m_ChildCanvasGroup = childObject.AddComponent<CanvasGroup>();
m_ChildCanvasGroup.alpha = m_ChildAlpha;
m_ChildCanvasRenderer = childObject.GetComponent<CanvasRenderer>();
var grandChildObject = new GameObject("Grand Child Object", typeof(Image));
grandChildObject.transform.SetParent(childObject.transform);
m_GrandChildCanvasGroup = grandChildObject.AddComponent<CanvasGroup>();
m_GrandChildCanvasGroup.alpha = m_GrandChildAlpha;
m_GrandChildCanvasRenderer = grandChildObject.GetComponent<CanvasRenderer>();
m_CanvasTwoObject = new GameObject("CanvasTwo", typeof(Canvas));
m_CanvasTwoObject.transform.SetParent(m_CanvasObject.transform);
m_CanvasTwoGroup = m_CanvasTwoObject.AddComponent<CanvasGroup>();
m_CanvasTwoGroup.alpha = m_CanvasAlpha;
var childTwoObject = new GameObject("Child Two Object", typeof(Image));
childTwoObject.transform.SetParent(m_CanvasTwoObject.transform);
m_ChildCanvasTwoRenderer = childTwoObject.GetComponent<CanvasRenderer>();
}
private void SetUpCanvasGroupState()
{
m_CanvasGroup.enabled = false;
m_CanvasGroup.ignoreParentGroups = false;
m_ChildCanvasGroup.enabled = false;
m_ChildCanvasGroup.ignoreParentGroups = false;
m_GrandChildCanvasGroup.enabled = false;
m_GrandChildCanvasGroup.ignoreParentGroups = false;
m_CanvasTwoGroup.enabled = false;
m_CanvasTwoGroup.ignoreParentGroups = false;
}
[Test]
public void EnabledCanvasGroupEffectSelfAndChildrenAlpha()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the child CanvasGroup. It and its children should now have the same alpha value.
m_ChildCanvasGroup.enabled = true;
Assert.AreEqual(m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_ChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnACanvasEffectAllChildrenAlpha()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Children under a different nest canvas should also obey the alpha
Assert.AreEqual(1.0f, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
Assert.AreEqual(m_CanvasAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_CanvasAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Children under a different nest canvas should also obey the alpha
Assert.AreEqual(m_CanvasAlpha, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnLeafChildEffectOnlyThatChild()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Leaf child CanvasGroup. Only it should have a modified alpha
m_GrandChildCanvasGroup.enabled = true;
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_GrandChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnCanvasAndChildMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_ChildCanvasGroup.enabled = true;
Assert.AreEqual(m_CanvasAlpha * m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_CanvasAlpha * m_ChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnCanvasAndChildWithChildIgnoringParentGroupMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_ChildCanvasGroup.enabled = true;
m_ChildCanvasGroup.ignoreParentGroups = true;
Assert.AreEqual(m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_ChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnCanvasAndChildrenWithAllChildrenIgnoringParentGroupMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_ChildCanvasGroup.enabled = true;
m_GrandChildCanvasGroup.enabled = true;
m_ChildCanvasGroup.ignoreParentGroups = true;
m_GrandChildCanvasGroup.ignoreParentGroups = true;
Assert.AreEqual(m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_GrandChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnNestedCanvasIgnoringParentGroupMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_CanvasTwoGroup.enabled = true;
m_CanvasTwoGroup.ignoreParentGroups = true;
Assert.AreEqual(m_CanvasAlpha, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
}
[TearDown]
public void TearDown()
{
//GameObject.DestroyImmediate(m_CanvasObject);
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
[Category("RegressionTest")]
[Description("CoveredBugID = 734299")]
public class CanvasScalerWithChildTextObjectDoesNotCrash
{
GameObject m_CanvasObject;
[SetUp]
public void TestSetup()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.ExecuteMenuItem("Window/General/Game");
#endif
}
[UnityTest]
public IEnumerator CanvasScalerWithChildTextObjectWithTextFontDoesNotCrash()
{
//This adds a Canvas component as well
m_CanvasObject = new GameObject("Canvas");
var canvasScaler = m_CanvasObject.AddComponent<CanvasScaler>();
m_CanvasObject.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
//the crash only reproduces if the text component is a child of the game object
//that has the CanvasScaler component and if it has an actual font and text set
var textObject = new GameObject("Text").AddComponent<UnityEngine.UI.Text>();
textObject.font = Font.CreateDynamicFontFromOSFont("Arial", 14);
textObject.text = "New Text";
textObject.transform.SetParent(m_CanvasObject.transform);
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
canvasScaler.referenceResolution = new Vector2(1080, 1020);
//The crash happens when setting the referenceResolution to a small value
canvasScaler.referenceResolution = new Vector2(9, 9);
//We need to wait a few milliseconds for the crash to happen, otherwise Debug.Log will
//get executed and the test will pass
yield return new WaitForSeconds(0.1f);
Assert.That(true);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasObject);
}
}

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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using UnityEngine.SceneManagement;
using UnityEditor;
[TestFixture]
public class CanvasSizeCorrectInAwakeAndStart : IPrebuildSetup
{
const string k_SceneName = "CanvasSizeCorrectInAwakeAndStartScene";
GameObject m_CanvasGameObject;
Scene m_InitScene;
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
var canvasGO = new GameObject("CanvasToAddImage", typeof(Canvas));
var imageGO = new GameObject("ImageOnCanvas", typeof(UnityEngine.UI.Image));
imageGO.transform.localPosition = Vector3.one;
imageGO.transform.SetParent(canvasGO.transform);
imageGO.AddComponent<CanvasSizeCorrectInAwakeAndStartScript>();
canvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
imageGO.SetActive(false);
};
CreateSceneUtility.CreateScene(k_SceneName, codeToExecute);
#endif
}
[SetUp]
public void TestSetup()
{
m_InitScene = SceneManager.GetActiveScene();
}
[UnityTest]
public IEnumerator CanvasSizeIsCorrectInAwakeAndStart()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
yield return operation;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
m_CanvasGameObject = GameObject.Find("CanvasToAddImage");
var imageGO = m_CanvasGameObject.transform.Find("ImageOnCanvas");
imageGO.gameObject.SetActive(true);
var component = imageGO.GetComponent<CanvasSizeCorrectInAwakeAndStartScript>();
yield return new WaitUntil(() => component.isAwakeCalled && component.isStartCalled);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGameObject);
SceneManager.SetActiveScene(m_InitScene);
SceneManager.UnloadSceneAsync(k_SceneName);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset("Assets/" + k_SceneName + ".unity");
#endif
}
}

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using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
public class CanvasSizeCorrectInAwakeAndStartScript : MonoBehaviour
{
public bool isStartCalled { get; private set; }
public bool isAwakeCalled { get; private set; }
protected void Awake()
{
Assert.That(transform.position, Is.Not.EqualTo(Vector3.zero).Using(new Vector3EqualityComparer(0.0f)));
isAwakeCalled = true;
}
protected void Start()
{
Assert.That(transform.position, Is.Not.EqualTo(Vector3.zero).Using(new Vector3EqualityComparer(0.0f)));
isStartCalled = true;
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class CheckMeshColorsAndColors32Match
{
GameObject m_CanvasGO;
GameObject m_ColorMeshGO;
GameObject m_Color32MeshGO;
Texture2D m_ScreenTexture;
[SetUp]
public void TestSetup()
{
// Create Canvas
m_CanvasGO = new GameObject("Canvas");
Canvas canvas = m_CanvasGO.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
// Create Color UI GameObject
m_ColorMeshGO = new GameObject("ColorMesh");
CanvasRenderer colorMeshCanvasRenderer = m_ColorMeshGO.AddComponent<CanvasRenderer>();
RectTransform colorMeshRectTransform = m_ColorMeshGO.AddComponent<RectTransform>();
colorMeshRectTransform.pivot = colorMeshRectTransform.anchorMin = colorMeshRectTransform.anchorMax = Vector2.zero;
m_ColorMeshGO.transform.SetParent(m_CanvasGO.transform);
// Create Color32 UI GameObject
m_Color32MeshGO = new GameObject("Color32Mesh");
CanvasRenderer color32MeshCanvasRenderer = m_Color32MeshGO.AddComponent<CanvasRenderer>();
RectTransform color32MeshRectTransform = m_Color32MeshGO.AddComponent<RectTransform>();
color32MeshRectTransform.pivot = color32MeshRectTransform.anchorMin = color32MeshRectTransform.anchorMax = Vector2.zero;
m_Color32MeshGO.transform.SetParent(m_CanvasGO.transform);
Material material = new Material(Shader.Find("UI/Default"));
// Setup Color mesh and add it to Color CanvasRenderer
Mesh meshColor = new Mesh();
meshColor.vertices = new Vector3[3] { new Vector3(0, 0, 0), new Vector3(0, 10, 0), new Vector3(10, 0, 0) };
meshColor.triangles = new int[3] { 0, 1, 2 };
meshColor.normals = new Vector3[3] { Vector3.zero, Vector3.zero, Vector3.zero };
meshColor.colors = new Color[3] { Color.white, Color.white, Color.white };
meshColor.uv = new Vector2[3] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 0) };
colorMeshCanvasRenderer.SetMesh(meshColor);
colorMeshCanvasRenderer.SetMaterial(material, null);
// Setup Color32 mesh and add it to Color32 CanvasRenderer
Mesh meshColor32 = new Mesh();
meshColor32.vertices = new Vector3[3] { new Vector3(10, 0, 0), new Vector3(10, 10, 0), new Vector3(20, 0, 0) };
meshColor32.triangles = new int[3] { 0, 1, 2 };
meshColor32.normals = new Vector3[3] { Vector3.zero, Vector3.zero, Vector3.zero };
meshColor32.colors32 = new Color32[3] { Color.white, Color.white, Color.white };
meshColor32.uv = new Vector2[3] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 0) };
color32MeshCanvasRenderer.SetMesh(meshColor32);
color32MeshCanvasRenderer.SetMaterial(material, null);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
GameObject.DestroyImmediate(m_ScreenTexture);
}
[UnityTest]
public IEnumerator CheckMeshColorsAndColors32Matches()
{
yield return new WaitForEndOfFrame();
// Create a Texture2D
m_ScreenTexture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
m_ScreenTexture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
m_ScreenTexture.Apply();
Color screenPixelColorForMeshColor = m_ScreenTexture.GetPixel(1, 0);
Color screenPixelColorForMesh32Color = m_ScreenTexture.GetPixel(11, 0);
Assert.That(screenPixelColorForMesh32Color, Is.EqualTo(screenPixelColorForMeshColor).Using(new ColorEqualityComparer(0.0f)), "UI Mesh with Colors does not match UI Mesh with Colors32");
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
[UnityPlatform(include = new RuntimePlatform[] { RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor, RuntimePlatform.WindowsEditor })]
[Category("RegressionTest")]
[Description("CoveredBugID = 904415")]
public class CoroutineWorksIfUIObjectIsAttached
{
GameObject m_CanvasMaster;
GameObject m_ImageObject;
[SetUp]
public void TestSetup()
{
m_CanvasMaster = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
m_ImageObject = new GameObject("Image", typeof(Image));
m_ImageObject.SetActive(false);
}
[UnityTest]
public IEnumerator CoroutineWorksOnAttachingUIObject()
{
// Generating Basic scene
m_CanvasMaster.AddComponent<CoroutineObject>();
yield return null;
m_ImageObject.transform.SetParent(m_CanvasMaster.transform);
m_ImageObject.AddComponent<BugObject>();
m_ImageObject.SetActive(true);
yield return null;
yield return null;
yield return null;
Assert.That(m_CanvasMaster.GetComponent<CoroutineObject>().coroutineCount, Is.GreaterThan(1), "The Coroutine wasn't supposed to stop but continue to run, something made it stopped");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasMaster);
GameObject.DestroyImmediate(m_ImageObject);
}
}
public class BugObject : MonoBehaviour
{
void Awake()
{
GameObject newObject = new GameObject("NewGameObjectThatTriggersBug");
newObject.transform.SetParent(transform);
newObject.AddComponent<Text>();
}
}
public class CoroutineObject : MonoBehaviour
{
public int coroutineCount { get; private set; }
public IEnumerator Start()
{
// This coroutine should not stop and continue adding to the timer
while (true)
{
coroutineCount++;
yield return null;
}
}
}

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using System;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
class CreateSceneUtility
{
public static void CreateScene(string sceneName, Action delegateToExecute)
{
#if UNITY_EDITOR
string scenePath = "Assets/" + sceneName + ".unity";
var initScene = SceneManager.GetActiveScene();
var list = UnityEditor.EditorBuildSettings.scenes.ToList();
var newScene = UnityEditor.SceneManagement.EditorSceneManager.NewScene(UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects, UnityEditor.SceneManagement.NewSceneMode.Additive);
GameObject.DestroyImmediate(Camera.main.GetComponent<AudioListener>());
delegateToExecute();
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
list.Add(new UnityEditor.EditorBuildSettingsScene(scenePath, true));
UnityEditor.EditorBuildSettings.scenes = list.ToArray();
SceneManager.SetActiveScene(initScene);
#endif
}
}

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using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor;
public class NestedCanvas : IPrebuildSetup
{
Object m_GO1;
Object m_GO2;
const string kPrefabPath = "Assets/Resources/NestedCanvasPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasGroup));
rootCanvasGO.transform.SetParent(rootGO.transform);
var nestedCanvas = new GameObject("Nested Canvas", typeof(Canvas), typeof(Image));
nestedCanvas.transform.SetParent(rootCanvasGO.transform);
var nestedCanvasCamera = new GameObject("Nested Canvas Camera", typeof(Camera));
nestedCanvasCamera.transform.SetParent(rootCanvasGO.transform);
var rootCanvas = rootCanvasGO.GetComponent<Canvas>();
rootCanvas.renderMode = RenderMode.WorldSpace;
rootCanvas.worldCamera = nestedCanvasCamera.GetComponent<Camera>();
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[UnityTest]
[Description("[UI] Button does not interact after nested canvas is used(case 892913)")]
public IEnumerator WorldCanvas_CanFindCameraAfterDisablingAndEnablingRootCanvas()
{
m_GO1 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
yield return null;
var nestedCanvasGo = GameObject.Find("Nested Canvas");
var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after loading the scene.");
nestedCanvasGo.transform.parent.gameObject.SetActive(false);
nestedCanvasGo.transform.parent.gameObject.SetActive(true);
Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after the parent canvas has been re-enabled.");
}
[UnityTest]
public IEnumerator WorldCanvas_CanFindTheSameCameraAfterDisablingAndEnablingRootCanvas()
{
m_GO2 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
yield return null;
var nestedCanvasGo = GameObject.Find("Nested Canvas");
var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
var worldCamera = nestedCanvas.worldCamera;
nestedCanvasGo.transform.parent.gameObject.SetActive(false);
nestedCanvasGo.transform.parent.gameObject.SetActive(true);
Assert.AreEqual(worldCamera, nestedCanvas.worldCamera, "Expected the same world camera to be returned after the root canvas was disabled and then re-enabled.");
}
[UnityTest]
public IEnumerator NestedCanvasHasProperInheritedAlpha()
{
GameObject root = (GameObject)Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
CanvasGroup group = root.GetComponentInChildren<CanvasGroup>();
Image image = root.GetComponentInChildren<Image>();
group.alpha = 0.5f;
yield return null;
Assert.True(image.canvasRenderer.GetInheritedAlpha() == 0.5f);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_GO1);
GameObject.DestroyImmediate(m_GO2);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
public class NestedCanvasMaintainsCorrectSize : IPrebuildSetup
{
BridgeScriptForRetainingObjects m_BridgeComponent;
public void Setup()
{
#if UNITY_EDITOR
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
var nestedCanvasGO = new GameObject("NestedCanvas", typeof(Canvas));
nestedCanvasGO.transform.SetParent(canvasGO.transform);
var rectTransform = (RectTransform)nestedCanvasGO.transform;
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.one;
rectTransform.anchoredPosition = Vector2.zero;
rectTransform.sizeDelta = new Vector2(-20f, -20f);
var bridgeObject = GameObject.Find(BridgeScriptForRetainingObjects.bridgeObjectName) ?? new GameObject(BridgeScriptForRetainingObjects.bridgeObjectName);
var component = bridgeObject.GetComponent<BridgeScriptForRetainingObjects>() ?? bridgeObject.AddComponent<BridgeScriptForRetainingObjects>();
component.canvasGO = canvasGO;
component.nestedCanvasGO = nestedCanvasGO;
canvasGO.SetActive(false);
nestedCanvasGO.SetActive(false);
#endif
}
[SetUp]
public void TestSetup()
{
m_BridgeComponent = GameObject.Find(BridgeScriptForRetainingObjects.bridgeObjectName).GetComponent<BridgeScriptForRetainingObjects>();
m_BridgeComponent.canvasGO.SetActive(true);
m_BridgeComponent.nestedCanvasGO.SetActive(true);
}
[Test]
public void NestedCanvasMaintainsCorrectSizeAtGameStart()
{
var rectTransform = (RectTransform)m_BridgeComponent.nestedCanvasGO.transform;
Assert.That(rectTransform.anchoredPosition, Is.EqualTo(Vector2.zero));
Assert.That(rectTransform.sizeDelta, Is.EqualTo(new Vector2(-20f, -20f)));
Assert.That(rectTransform.anchorMin, Is.EqualTo(Vector2.zero));
Assert.That(rectTransform.anchorMax, Is.EqualTo(Vector2.one));
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_BridgeComponent.canvasGO);
}
}

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using System;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.Profiling;
using UnityEngine.SceneManagement;
using UnityEditor;
[TestFixture]
[UnityPlatform(include = new RuntimePlatform[] { RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor, RuntimePlatform.WindowsEditor })]
[Category("RegressionTest")]
[Description("CoveredBugID = 883807, CoveredBugDescription = \"Object::GetInstanceID crash when trying to switch canvas\"")]
public class NoActiveCameraInSceneDoesNotCrashEditor : IPrebuildSetup
{
Scene m_InitScene;
const string k_SceneName = "NoActiveCameraInSceneDoesNotCrashEditorScene";
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
UnityEditor.EditorApplication.ExecuteMenuItem("GameObject/UI/Button");
};
CreateSceneUtility.CreateScene(k_SceneName, codeToExecute);
#endif
}
[SetUp]
public void TestSetup()
{
m_InitScene = SceneManager.GetActiveScene();
}
[UnityTest]
public IEnumerator EditorShouldNotCrashWithoutActiveCamera()
{
AsyncOperation operationResult = SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
yield return operationResult;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
Profiler.enabled = true;
Camera.main.gameObject.SetActive(false);
yield return new WaitForSeconds(0.1f);
Assert.That(Profiler.enabled, Is.True, "Expected the profiler to be enabled. Unable to test if the profiler will crash the editor if it is not enabled.");
}
[TearDown]
public void TearDown()
{
SceneManager.SetActiveScene(m_InitScene);
SceneManager.UnloadSceneAsync(k_SceneName);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset("Assets/" + k_SceneName + ".unity");
#endif
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
namespace Graphics
{
[TestFixture]
[Category("RegressionTest")]
[Description(
"CoveredBugID = 782957, CoveredBugDescription = \"Some element from scroll view are invisible when they're masked with RectMask2D and sub-canvases\"")]
public class RectMask2DWithNestedCanvasCullsUsingCorrectCanvasRect
{
GameObject m_RootCanvasGO;
GameObject m_MaskGO;
GameObject m_ImageGO;
[SetUp]
public void TestSetup()
{
m_RootCanvasGO = new GameObject("Canvas");
m_MaskGO = new GameObject("Mask", typeof(RectMask2D));
m_ImageGO = new GameObject("Image");
}
[UnityTest]
public IEnumerator RectMask2DShouldNotCullImagesWithCanvas()
{
//Root Canvas
var canvas = m_RootCanvasGO.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
// Rectmaskk2D
var maskRect = m_MaskGO.GetComponent<RectTransform>();
maskRect.sizeDelta = new Vector2(200, 200);
// Our image that will be in the RectMask2D
var image = m_ImageGO.AddComponent<Image>();
var imageRenderer = m_ImageGO.GetComponent<CanvasRenderer>();
var imageRect = m_ImageGO.GetComponent<RectTransform>();
m_ImageGO.AddComponent<Canvas>();
imageRect.sizeDelta = new Vector2(10, 10);
m_MaskGO.transform.SetParent(canvas.transform);
image.transform.SetParent(m_MaskGO.transform);
imageRect.position = maskRect.position = Vector3.zero;
yield return new WaitForSeconds(0.1f);
Assert.That(imageRenderer.cull, Is.False,
"Expected image(with canvas) to not be culled by the RectMask2D but it was.");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_RootCanvasGO);
GameObject.DestroyImmediate(m_MaskGO);
GameObject.DestroyImmediate(m_ImageGO);
}
}
}

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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEditor;
[TestFixture]
public class RectTransformValidAfterEnable : IPrebuildSetup
{
const string kSceneName = "DisabledCanvasScene";
const string kGameObjectName = "DisabledCanvas";
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
var canvasGameObject = new GameObject(kGameObjectName, typeof(Canvas));
canvasGameObject.SetActive(false);
canvasGameObject.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
canvasGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(0, 0);
canvasGameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
CanvasScaler canvasScaler = canvasGameObject.AddComponent<CanvasScaler>();
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
canvasScaler.referenceResolution = new Vector2(1024, 768);
};
CreateSceneUtility.CreateScene(kSceneName, codeToExecute);
#endif
}
[UnityTest]
public IEnumerator CheckRectTransformValidAfterEnable()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(kSceneName, LoadSceneMode.Additive);
yield return operation;
Scene scene = SceneManager.GetSceneByName(kSceneName);
GameObject[] gameObjects = scene.GetRootGameObjects();
GameObject canvasGameObject = null;
foreach (GameObject gameObject in gameObjects)
{
if (gameObject.name == kGameObjectName)
{
canvasGameObject = gameObject;
break;
}
}
Assert.IsNotNull(canvasGameObject);
RectTransform rectTransform = canvasGameObject.GetComponent<RectTransform>();
canvasGameObject.SetActive(true);
yield return new WaitForEndOfFrame();
Rect rect = rectTransform.rect;
Assert.Greater(rect.width, 0);
Assert.Greater(rect.height, 0);
operation = SceneManager.UnloadSceneAsync(kSceneName);
yield return operation;
}
[TearDown]
public void TearDown()
{
//Manually add Assets/ and .unity as CreateSceneUtility does that for you.
#if UNITY_EDITOR
AssetDatabase.DeleteAsset("Assets/" + kSceneName + ".unity");
#endif
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
[Category("RegressionTest")]
[Description("Case 723062")]
public class SiblingOrderChangesLayout
{
GameObject m_CanvasGO;
GameObject m_ParentGO;
GameObject m_Child1GO;
GameObject m_Child2GO;
[SetUp]
public void TestSetup()
{
m_CanvasGO = new GameObject("Canvas", typeof(Canvas));
m_ParentGO = new GameObject("ParentRenderer");
m_Child1GO = CreateTextObject("ChildRenderer1");
m_Child2GO = CreateTextObject("ChildRenderer2");
#if UNITY_EDITOR
UnityEditor.EditorApplication.ExecuteMenuItem("Window/General/Game");
#endif
}
[UnityTest]
public IEnumerator ReorderingSiblingChangesLayout()
{
m_ParentGO.transform.SetParent(m_CanvasGO.transform);
m_Child1GO.transform.SetParent(m_ParentGO.transform);
m_Child2GO.transform.SetParent(m_ParentGO.transform);
m_ParentGO.AddComponent<CanvasRenderer>();
m_ParentGO.AddComponent<RectTransform>();
m_ParentGO.AddComponent<VerticalLayoutGroup>();
m_ParentGO.AddComponent<ContentSizeFitter>();
yield return new WaitForEndOfFrame();
Vector2 child1Pos = m_Child1GO.GetComponent<RectTransform>().anchoredPosition;
Vector2 child2Pos = m_Child2GO.GetComponent<RectTransform>().anchoredPosition;
Assert.That(child1Pos, Is.Not.EqualTo(child2Pos));
Assert.That(m_Child1GO.GetComponent<CanvasRenderer>().hasMoved, Is.False, "CanvasRenderer.hasMoved should be false");
m_Child2GO.transform.SetAsFirstSibling();
Canvas.ForceUpdateCanvases();
Assert.That(m_Child1GO.GetComponent<CanvasRenderer>().hasMoved, Is.True, "CanvasRenderer.hasMoved should be true");
Vector2 newChild1Pos = m_Child1GO.GetComponent<RectTransform>().anchoredPosition;
Vector2 newChild2Pos = m_Child2GO.GetComponent<RectTransform>().anchoredPosition;
Assert.That(newChild1Pos, Is.EqualTo(child2Pos), "Child1 should have moved to Child2's position");
Assert.That(newChild2Pos, Is.EqualTo(child1Pos), "Child2 should have moved to Child1's position");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
}
// Factory method for creating UI text objects taken from the original bug repro scene:
private GameObject CreateTextObject(string name)
{
GameObject outputTextGameObject = new GameObject("OutputContent", typeof(CanvasRenderer));
RectTransform outputTextTransform = outputTextGameObject.AddComponent<RectTransform>();
outputTextTransform.pivot = new Vector2(0.5f, 0);
outputTextTransform.anchorMin = Vector2.zero;
outputTextTransform.anchorMax = new Vector2(1, 0);
outputTextTransform.anchoredPosition = Vector2.zero;
outputTextTransform.sizeDelta = Vector2.zero;
Text outputText = outputTextGameObject.AddComponent<Text>();
outputText.text = "Hello World!";
outputTextGameObject.name = name;
return outputTextGameObject;
}
}

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using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.IO;
using UnityEditor;
using System.Collections.Generic;
public class DropdownTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
GameObject m_CameraGO;
const string kPrefabPath = "Assets/Resources/DropdownPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
var canvas = canvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.WorldSpace;
canvasGO.transform.SetParent(rootGO.transform);
var dropdownGO = new GameObject("Dropdown", typeof(Dropdown), typeof(RectTransform));
var dropdownTransform = dropdownGO.GetComponent<RectTransform>();
dropdownTransform.SetParent(canvas.transform);
dropdownTransform.anchoredPosition = Vector2.zero;
var dropdown = dropdownGO.GetComponent<Dropdown>();
var templateGO = new GameObject("Template", typeof(RectTransform));
templateGO.SetActive(false);
var templateTransform = templateGO.GetComponent<RectTransform>();
templateTransform.SetParent(dropdownTransform);
var itemGo = new GameObject("Item", typeof(RectTransform), typeof(Toggle));
itemGo.transform.SetParent(templateTransform);
dropdown.template = templateTransform;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
// add a custom sorting layer before test. It doesn't seem to be serialized so no need to remove it after test
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
SerializedProperty sortingLayers = tagManager.FindProperty("m_SortingLayers");
sortingLayers.InsertArrayElementAtIndex(sortingLayers.arraySize);
var arrayElement = sortingLayers.GetArrayElementAtIndex(sortingLayers.arraySize - 1);
foreach (SerializedProperty a in arrayElement)
{
switch (a.name)
{
case "name":
a.stringValue = "test layer";
break;
case "uniqueID":
a.intValue = 314159265;
break;
case "locked":
a.boolValue = false;
break;
}
}
tagManager.ApplyModifiedProperties();
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("DropdownPrefab")) as GameObject;
m_CameraGO = new GameObject("Camera", typeof(Camera));
}
// test for case 958281 - [UI] Dropdown list does not copy the parent canvas layer when the panel is opened
[UnityTest]
public IEnumerator Dropdown_Canvas()
{
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
var rootCanvas = m_PrefabRoot.GetComponentInChildren<Canvas>();
rootCanvas.sortingLayerName = "test layer";
dropdown.Show();
yield return null;
var dropdownList = dropdown.transform.Find("Dropdown List");
var dropdownListCanvas = dropdownList.GetComponentInChildren<Canvas>();
Assert.AreEqual(rootCanvas.sortingLayerID, dropdownListCanvas.sortingLayerID, "Sorting layers should match");
}
// test for case 1343542 - [UI] Child Canvas' Sorting Layer is changed to the same value as the parent
[UnityTest]
public IEnumerator Dropdown_Canvas_Already_Exists()
{
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
var rootCanvas = m_PrefabRoot.GetComponentInChildren<Canvas>();
var templateCanvas = dropdown.transform.Find("Template").gameObject.AddComponent<Canvas>();
templateCanvas.overrideSorting = true;
templateCanvas.sortingLayerName = "test layer";
dropdown.Show();
yield return null;
var dropdownList = dropdown.transform.Find("Dropdown List");
var dropdownListCanvas = dropdownList.GetComponentInChildren<Canvas>();
Assert.AreNotEqual(rootCanvas.sortingLayerName, dropdownListCanvas.sortingLayerName, "Sorting layers should not match");
}
// test for case 935649 - open dropdown menus become unresponsive when disabled and reenabled
[UnityTest]
public IEnumerator Dropdown_Disable()
{
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
dropdown.Show();
dropdown.gameObject.SetActive(false);
yield return null;
var dropdownList = dropdown.transform.Find("Dropdown List");
Assert.IsNull(dropdownList);
}
[UnityTest]
public IEnumerator Dropdown_ResetAndClear()
{
var options = new List<string> { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
// generate a first dropdown
dropdown.ClearOptions();
dropdown.AddOptions(options);
dropdown.value = 3;
yield return null;
// clear it and generate a new one
dropdown.ClearOptions();
yield return null;
// check is the value is 0
Assert.IsTrue(dropdown.value == 0);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
SerializedProperty sortingLayers = tagManager.FindProperty("m_SortingLayers");
sortingLayers.DeleteArrayElementAtIndex(sortingLayers.arraySize);
tagManager.ApplyModifiedProperties();
#endif
}
}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.TestTools.Utils;
public class GraphicRaycasterTests
{
Camera m_Camera;
EventSystem m_EventSystem;
Canvas m_Canvas;
RectTransform m_CanvasRectTrans;
Text m_TextComponent;
[SetUp]
public void TestSetup()
{
m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
m_Camera.transform.position = Vector3.zero;
m_Camera.transform.LookAt(Vector3.forward);
m_Camera.farClipPlane = 10;
m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
m_Canvas.renderMode = RenderMode.WorldSpace;
m_Canvas.worldCamera = m_Camera;
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);
var textGO = new GameObject("Text");
m_TextComponent = textGO.AddComponent<Text>();
var textRectTrans = m_TextComponent.rectTransform;
textRectTrans.SetParent(m_Canvas.transform);
textRectTrans.anchorMin = Vector2.zero;
textRectTrans.anchorMax = Vector2.one;
textRectTrans.offsetMin = Vector2.zero;
textRectTrans.offsetMax = Vector2.zero;
}
[UnityTest]
public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
}
[UnityTest]
public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
m_Camera.farClipPlane = 12;
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
// on katana on 10.13 agents world position returned is 0, -0.00952, 11
// it does not reproduce for me localy, so we just tweak the comparison threshold
Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
}
[UnityTest]
public IEnumerator GraphicOnTheSamePlaneAsTheCameraCanBeTargetedForEvents()
{
m_Canvas.renderMode = RenderMode.ScreenSpaceCamera;
m_Canvas.planeDistance = 0;
m_Camera.orthographic = true;
m_Camera.orthographicSize = 1;
m_Camera.nearClipPlane = 0;
m_Camera.farClipPlane = 12;
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2((Screen.width / 2f), Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
Assert.IsNotEmpty(results, "Expected at least 1 result from a raycast ");
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_Camera.gameObject);
Object.DestroyImmediate(m_EventSystem.gameObject);
Object.DestroyImmediate(m_Canvas.gameObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.TestTools.Utils;
public class GraphicRaycasterWorldSpaceCanvasTests
{
Camera m_Camera;
EventSystem m_EventSystem;
Canvas m_Canvas;
RectTransform m_CanvasRectTrans;
[SetUp]
public void TestSetup()
{
m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
m_Camera.transform.position = Vector3.zero;
m_Camera.transform.LookAt(Vector3.forward);
m_Camera.farClipPlane = 10;
m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
m_Canvas.renderMode = RenderMode.WorldSpace;
m_Canvas.worldCamera = m_Camera;
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);
var textRectTrans = new GameObject("Text").AddComponent<Text>().rectTransform;
textRectTrans.SetParent(m_Canvas.transform);
textRectTrans.anchorMin = Vector2.zero;
textRectTrans.anchorMax = Vector2.one;
textRectTrans.offsetMin = Vector2.zero;
textRectTrans.offsetMax = Vector2.zero;
}
[UnityTest]
public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
}
[UnityTest]
public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
m_Camera.farClipPlane = 12;
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
// on katana on 10.13 agents world position returned is 0, -0.00952, 11
// it does not reproduce for me localy, so we just tweak the comparison threshold
Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_Camera.gameObject);
Object.DestroyImmediate(m_EventSystem.gameObject);
Object.DestroyImmediate(m_Canvas.gameObject);
}
}

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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
public class InputModuleTests
{
EventSystem m_EventSystem;
FakeBaseInput m_FakeBaseInput;
StandaloneInputModule m_StandaloneInputModule;
Canvas m_Canvas;
Image m_Image;
[SetUp]
public void TestSetup()
{
// Camera | Canvas (Image) | Event System
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
m_Canvas.renderMode = RenderMode.ScreenSpaceOverlay;
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
m_Image = new GameObject("Image").AddComponent<Image>();
m_Image.gameObject.transform.SetParent(m_Canvas.transform);
RectTransform imageRectTransform = m_Image.GetComponent<RectTransform>();
imageRectTransform.sizeDelta = new Vector2(400f, 400f);
imageRectTransform.localPosition = Vector3.zero;
GameObject go = new GameObject("Event System");
m_StandaloneInputModule = go.AddComponent<StandaloneInputModule>();
m_FakeBaseInput = go.AddComponent<FakeBaseInput>();
// Override input with FakeBaseInput so we can send fake mouse/keyboards button presses and touches
m_StandaloneInputModule.inputOverride = m_FakeBaseInput;
m_EventSystem = go.AddComponent<EventSystem>();
m_EventSystem.pixelDragThreshold = 1;
Cursor.lockState = CursorLockMode.None;
}
[UnityTest]
public IEnumerator DragCallbacksDoGetCalled()
{
// While left mouse button is pressed and the mouse is moving, OnBeginDrag and OnDrag callbacks should be called
// Then when the left mouse button is released, OnEndDrag callback should be called
// Add script to EventSystem to update the mouse position
m_EventSystem.gameObject.AddComponent<MouseUpdate>();
// Add script to Image which implements OnBeginDrag, OnDrag & OnEndDrag callbacks
DragCallbackCheck callbackCheck = m_Image.gameObject.AddComponent<DragCallbackCheck>();
// Setting required input.mousePresent to fake mouse presence
m_FakeBaseInput.MousePresent = true;
var canvasRT = m_Canvas.gameObject.transform as RectTransform;
m_FakeBaseInput.MousePosition = new Vector2(Screen.width / 2, Screen.height / 2);
yield return null;
// Left mouse button down simulation
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
// Left mouse button down flag needs to reset in the next frame
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
// Left mouse button up simulation
m_FakeBaseInput.MouseButtonUp[0] = true;
yield return null;
// Left mouse button up flag needs to reset in the next frame
m_FakeBaseInput.MouseButtonUp[0] = false;
yield return null;
Assert.IsTrue(callbackCheck.onBeginDragCalled, "OnBeginDrag not called");
Assert.IsTrue(callbackCheck.onDragCalled, "OnDragCalled not called");
Assert.IsTrue(callbackCheck.onEndDragCalled, "OnEndDragCalled not called");
}
[UnityTest]
public IEnumerator MouseOutsideMaskRectTransform_WhileInsidePaddedArea_PerformsClick()
{
var mask = new GameObject("Panel").AddComponent<RectMask2D>();
mask.gameObject.transform.SetParent(m_Canvas.transform);
RectTransform panelRectTransform = mask.GetComponent<RectTransform>();
panelRectTransform.sizeDelta = new Vector2(100, 100f);
panelRectTransform.localPosition = Vector3.zero;
m_Image.gameObject.transform.SetParent(mask.transform, true);
mask.padding = new Vector4(-30, -30, -30, -30);
PointerClickCallbackCheck callbackCheck = m_Image.gameObject.AddComponent<PointerClickCallbackCheck>();
var canvasRT = m_Canvas.gameObject.transform as RectTransform;
var screenMiddle = new Vector2(Screen.width / 2, Screen.height / 2);
m_FakeBaseInput.MousePresent = true;
m_FakeBaseInput.MousePosition = screenMiddle;
yield return null;
// Click the center of the screen should hit the middle of the image.
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
Assert.IsTrue(callbackCheck.pointerDown);
//Reset the callbackcheck and click outside the mask but still in the image.
callbackCheck.pointerDown = false;
m_FakeBaseInput.MousePosition = new Vector2(screenMiddle.x - 60, screenMiddle.y);
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
Assert.IsTrue(callbackCheck.pointerDown);
//Reset the callbackcheck and click outside the mask and outside in the image.
callbackCheck.pointerDown = false;
m_FakeBaseInput.MousePosition = new Vector2(screenMiddle.x - 100, screenMiddle.y);
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
Assert.IsFalse(callbackCheck.pointerDown);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_EventSystem.gameObject);
GameObject.DestroyImmediate(m_Canvas.gameObject);
}
}

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using UnityEngine;
using UnityEngine.EventSystems;
public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
private bool loggedOnDrag = false;
public bool onBeginDragCalled = false;
public bool onDragCalled = false;
public bool onEndDragCalled = false;
public void OnBeginDrag(PointerEventData eventData)
{
onBeginDragCalled = true;
}
public void OnDrag(PointerEventData eventData)
{
if (loggedOnDrag)
return;
loggedOnDrag = true;
onDragCalled = true;
}
public void OnEndDrag(PointerEventData eventData)
{
onEndDragCalled = true;
}
}

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using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class FakeBaseInput : BaseInput
{
[NonSerialized]
public String CompositionString = "";
private IMECompositionMode m_ImeCompositionMode = IMECompositionMode.Auto;
private Vector2 m_CompositionCursorPos = Vector2.zero;
[NonSerialized]
public bool MousePresent = false;
[NonSerialized]
public bool[] MouseButtonDown = new bool[3];
[NonSerialized]
public bool[] MouseButtonUp = new bool[3];
[NonSerialized]
public bool[] MouseButton = new bool[3];
[NonSerialized]
public Vector2 MousePosition = Vector2.zero;
[NonSerialized]
public Vector2 MouseScrollDelta = Vector2.zero;
[NonSerialized]
public bool TouchSupported = false;
[NonSerialized]
public int TouchCount = 0;
[NonSerialized]
public Touch TouchData;
[NonSerialized]
public float AxisRaw = 0f;
[NonSerialized]
public bool ButtonDown = false;
public override string compositionString
{
get { return CompositionString; }
}
public override IMECompositionMode imeCompositionMode
{
get { return m_ImeCompositionMode; }
set { m_ImeCompositionMode = value; }
}
public override Vector2 compositionCursorPos
{
get { return m_CompositionCursorPos; }
set { m_CompositionCursorPos = value; }
}
public override bool mousePresent
{
get { return MousePresent; }
}
public override bool GetMouseButtonDown(int button)
{
return MouseButtonDown[button];
}
public override bool GetMouseButtonUp(int button)
{
return MouseButtonUp[button];
}
public override bool GetMouseButton(int button)
{
return MouseButton[button];
}
public override Vector2 mousePosition
{
get { return MousePosition; }
}
public override Vector2 mouseScrollDelta
{
get { return MouseScrollDelta; }
}
public override bool touchSupported
{
get { return TouchSupported; }
}
public override int touchCount
{
get { return TouchCount; }
}
public override Touch GetTouch(int index)
{
return TouchData;
}
public override float GetAxisRaw(string axisName)
{
return AxisRaw;
}
public override bool GetButtonDown(string buttonName)
{
return ButtonDown;
}
}

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using UnityEngine;
public class MouseUpdate : MonoBehaviour
{
FakeBaseInput m_FakeBaseInput;
void Awake()
{
m_FakeBaseInput = GetComponent<FakeBaseInput>();
}
void Update()
{
Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem");
// Update mouse position
m_FakeBaseInput.MousePosition.x += 10f;
m_FakeBaseInput.MousePosition.y += 10f;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
{
public bool pointerDown = false;
public void OnPointerDown(PointerEventData eventData)
{
pointerDown = true;
}
}

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using UnityEngine;
using NUnit.Framework;
using System.Collections.Generic;
using UnityEngine.EventSystems;
public class PhysicsRaycasterTests
{
GameObject m_CamGO;
GameObject m_Collider;
[SetUp]
public void TestSetup()
{
m_CamGO = new GameObject("PhysicsRaycaster Camera");
m_Collider = GameObject.CreatePrimitive(PrimitiveType.Cube);
}
[Test]
public void PhysicsRaycasterDoesNotCastOutsideCameraViewRect()
{
m_CamGO.transform.position = new Vector3(0, 0, -10);
m_CamGO.transform.LookAt(Vector3.zero);
var cam = m_CamGO.AddComponent<Camera>();
cam.rect = new Rect(0.5f, 0, 0.5f, 1);
m_CamGO.AddComponent<PhysicsRaycaster>();
var eventSystem = m_CamGO.AddComponent<EventSystem>();
// Create an object that will be hit if a raycast does occur.
m_Collider.transform.localScale = new Vector3(100, 100, 1);
List<RaycastResult> results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(eventSystem)
{
position = new Vector2(0, 0) // Raycast from the left side of the screen which is outside of the camera's view rect.
};
eventSystem.RaycastAll(pointerEvent, results);
Assert.IsEmpty(results, "Expected no results from a raycast that is outside of the camera's viewport.");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CamGO);
GameObject.DestroyImmediate(m_Collider);
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
public class RaycastSortingTests : IPrebuildSetup
{
// Test to check that a a raycast over two canvases will not use hierarchal depth to compare two results
// from different canvases (case 912396 - Raycast hits ignores 2nd Canvas which is drawn in front)
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/RaycastSortingPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var cameraGO = new GameObject("Camera", typeof(Camera));
var camera = cameraGO.GetComponent<Camera>();
cameraGO.transform.SetParent(rootGO.transform);
var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule));
eventSystemGO.transform.SetParent(rootGO.transform);
var backCanvasGO = new GameObject("BackCanvas", typeof(Canvas), typeof(GraphicRaycaster));
backCanvasGO.transform.SetParent(rootGO.transform);
var backCanvas = backCanvasGO.GetComponent<Canvas>();
backCanvas.renderMode = RenderMode.ScreenSpaceCamera;
backCanvas.planeDistance = 100;
backCanvas.worldCamera = camera;
var backCanvasBackground = new GameObject("BackCanvasBackground", typeof(Image), typeof(RectTransform));
var backCanvasBackgroundTransform = backCanvasBackground.GetComponent<RectTransform>();
backCanvasBackgroundTransform.SetParent(backCanvasGO.transform);
backCanvasBackgroundTransform.anchorMin = Vector2.zero;
backCanvasBackgroundTransform.anchorMax = Vector2.one;
backCanvasBackgroundTransform.sizeDelta = Vector2.zero;
backCanvasBackgroundTransform.anchoredPosition3D = Vector3.zero;
backCanvasBackgroundTransform.localScale = Vector3.one;
var backCanvasDeeper = new GameObject("BackCanvasDeeperHierarchy", typeof(Image), typeof(RectTransform));
var backCanvasDeeperTransform = backCanvasDeeper.GetComponent<RectTransform>();
backCanvasDeeperTransform.SetParent(backCanvasBackgroundTransform);
backCanvasDeeperTransform.anchorMin = new Vector2(0.5f, 0);
backCanvasDeeperTransform.anchorMax = Vector2.one;
backCanvasDeeperTransform.sizeDelta = Vector2.zero;
backCanvasDeeperTransform.anchoredPosition3D = Vector3.zero;
backCanvasDeeperTransform.localScale = Vector3.one;
backCanvasDeeper.GetComponent<Image>().color = new Color(0.6985294f, 0.7754564f, 1f);
var frontCanvasGO = new GameObject("FrontCanvas", typeof(Canvas), typeof(GraphicRaycaster));
frontCanvasGO.transform.SetParent(rootGO.transform);
var frontCanvas = frontCanvasGO.GetComponent<Canvas>();
frontCanvas.renderMode = RenderMode.ScreenSpaceCamera;
frontCanvas.planeDistance = 50;
frontCanvas.worldCamera = camera;
var frontCanvasTopLevel = new GameObject("FrontCanvasTopLevel", typeof(Text), typeof(RectTransform));
var frontCanvasTopLevelTransform = frontCanvasTopLevel.GetComponent<RectTransform>();
frontCanvasTopLevelTransform.SetParent(frontCanvasGO.transform);
frontCanvasTopLevelTransform.anchorMin = Vector2.zero;
frontCanvasTopLevelTransform.anchorMax = new Vector2(1, 0.5f);
frontCanvasTopLevelTransform.sizeDelta = Vector2.zero;
frontCanvasTopLevelTransform.anchoredPosition3D = Vector3.zero;
frontCanvasTopLevelTransform.localScale = Vector3.one;
var text = frontCanvasTopLevel.GetComponent<Text>();
text.text = "FrontCanvasTopLevel";
text.color = Color.black;
text.fontSize = 97;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("RaycastSortingPrefab")) as GameObject;
}
[UnityTest]
public IEnumerator RaycastResult_Sorting()
{
Camera cam = m_PrefabRoot.GetComponentInChildren<Camera>();
EventSystem eventSystem = m_PrefabRoot.GetComponentInChildren<EventSystem>();
GameObject shouldHit = m_PrefabRoot.GetComponentInChildren<Text>().gameObject;
PointerEventData eventData = new PointerEventData(eventSystem);
//bottom left quadrant
eventData.position = cam.ViewportToScreenPoint(new Vector3(0.75f, 0.25f));
List<RaycastResult> results = new List<RaycastResult>();
eventSystem.RaycastAll(eventData, results);
Assert.IsTrue(results[0].gameObject.name == shouldHit.name);
yield return null;
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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