using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using System.Collections; using UnityEngine.UI; using TMPro; public class UploadData : MonoBehaviour { // This is the URL where you will handle the form input. // You can use any URL you like, but make sure a compatible server is running. public string url = "http://127.0.0.1:5000/post"; // Set the field variables we'll need to use later public TMP_InputField nameField; public TMP_InputField idField; public TMP_InputField scoreField; public TMP_InputField difficultyField; public TMP_InputField achievementsField; // public Button UploadButton; // And get the panel with the text we want to change to show the server response public TextMeshProUGUI responseText; private void Start() { // Set the text to be blank to start responseText.text = ""; } public void SubmitForm() { // Check that the important fields are filled in if (nameField.text == "" || idField.text == "" || scoreField.text == "" || difficultyField.text == "" || achievementsField.text == "") { responseText.text = "Fill in all fields!"; return; } StartCoroutine(Upload()); } IEnumerator Upload() { WWWForm form = new WWWForm(); form.AddField("playerName", nameField.text); form.AddField("playerId", idField.text); form.AddField("score", scoreField.text); form.AddField("difficulty", difficultyField.text); form.AddField("achievements", achievementsField.text); UnityWebRequest www = UnityWebRequest.Post(url, form); www.SetRequestHeader("Authentication", "Bearer 1234"); using (www) { yield return www.SendWebRequest(); if (!string.IsNullOrWhiteSpace(www.error)) { // Show the error message from the response responseText.text = www.downloadHandler.text; } else { responseText.text = "Upload complete!"; } } } }