mirror of
https://github.com/Project-Redacted/Highscores-Server.git
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63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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using System.Collections;
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using UnityEngine.UI;
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using TMPro;
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public class UploadData : MonoBehaviour
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{
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// This is the URL where you will handle the form input.
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// You can use any URL you like, but make sure a compatible server is running.
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public string url = "http://127.0.0.1:5000/post";
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// Set the field variables we'll need to use later
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public TMP_InputField scoreField;
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public TMP_InputField difficultyField;
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public TMP_InputField achievementsField;
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// public Button UploadButton;
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// And get the panel with the text we want to change to show the server response
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public TextMeshProUGUI responseText;
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private void Start()
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{
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// Set the text to be blank to start
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responseText.text = "";
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}
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public void SubmitForm()
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{
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// Check that the important fields are filled in
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if (scoreField.text == "" || difficultyField.text == "")
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{
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responseText.text = "Score and Difficulty are required";
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return;
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}
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StartCoroutine(Upload());
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}
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IEnumerator Upload()
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{
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WWWForm form = new WWWForm();
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form.AddField("score", scoreField.text);
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form.AddField("difficulty", difficultyField.text);
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form.AddField("achievements", achievementsField.text);
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using (UnityWebRequest www = UnityWebRequest.Post(url, form))
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{
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yield return www.SendWebRequest();
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if (!string.IsNullOrWhiteSpace(www.error))
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{
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responseText.text = "Error uploading: " + www.error;
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}
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else
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{
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responseText.text = "Upload complete!" + www.error;
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}
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}
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}
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}
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