Add Objects

This commit is contained in:
Michał Gdula 2023-01-28 13:40:12 +00:00
parent ccb5394b00
commit b9f02c8268
18 changed files with 172 additions and 33 deletions

View file

@ -6,12 +6,12 @@ class Player:
def __init__(self, game):
self.game = game
self.x, self.y = PLAYER_POS
self.rot = PLAYER_ROT
self.angle = PLAYER_ROT
def movement(self):
# Initialize variables
sin_a = math.sin(self.rot)
cos_a = math.cos(self.rot)
sin_a = math.sin(self.angle)
cos_a = math.cos(self.angle)
dx, dy = 0, 0
player_speed = PLAYER_SPEED * self.game.delta_time
player_speed_sin = player_speed * sin_a
@ -35,12 +35,12 @@ class Player:
# set player position
self.check_collision(dx, dy)
# player rotation
if keys[pg.K_LEFT]:
self.rot -= PLAYER_ROT_SPEED * self.game.delta_time
if keys[pg.K_RIGHT]:
self.rot += PLAYER_ROT_SPEED * self.game.delta_time
self.rot %= 2 * math.tau # tau = 2 * pi
# player rotation with arrow keys
#if keys[pg.K_LEFT]:
# self.angle -= PLAYER_ROT_SPEED * self.game.delta_time
#if keys[pg.K_RIGHT]:
# self.angle += PLAYER_ROT_SPEED * self.game.delta_time
self.angle %= math.tau # tau = 2 * pi
def check_wall(self, x, y):
return (x, y) not in self.game.map.world_map
@ -54,8 +54,8 @@ class Player:
def draw(self):
pg.draw.line(self.game.screen, 'green', (self.x * 100, self.y * 100),
(self.x * 100 + WIDTH * math.cos(self.rot),
self.y * 100 + WIDTH * math.sin(self.rot)), 2)
(self.x * 100 + WIDTH * math.cos(self.angle),
self.y * 100 + WIDTH * math.sin(self.angle)), 2)
pg.draw.circle(self.game.screen, 'red', (self.x * 100, self.y * 100), 15)
def mouse_control(self):
@ -64,7 +64,7 @@ class Player:
pg.mouse.set_pos([HALF_WIDTH, HALF_HEIGHT])
self.rel = pg.mouse.get_rel()[0]
self.rel = max(-MOUSE_MAX_SPEED, min(MOUSE_MAX_SPEED, self.rel))
self.rot += self.rel * MOUSE_SENSITIVITY * self.game.delta_time
self.angle += self.rel * MOUSE_SENSITIVITY * self.game.delta_time
def update(self):
self.movement()