import math # GAME SETTINGS RES = WIDTH, HEIGHT = 1600, 900 HALF_WIDTH = WIDTH // 2 HALF_HEIGHT = HEIGHT // 2 FPS = 0 # 0 = unlimited PLAYER_POS = 1.5, 5 # player position on the map PLAYER_ROT = 0 PLAYER_SPEED = 0.002 # player speed PLAYER_ROT_SPEED = 0.004 # player rotation speed PLAYER_SIZE_SCALE = 60 MOUSE_SENSITIVITY = 0.0003 MOUSE_MAX_SPEED = 40 MOUSE_BORDER_LEFT = 100 MOUSE_BORDER_RIGHT = WIDTH - MOUSE_BORDER_LEFT FLOOR_COLOR = (69, 69, 69) FOV = math.pi / 3 HALF_FOV = FOV / 2 NUM_RAYS = WIDTH // 2 HALF_NUM_RAYS = NUM_RAYS // 2 DELTA_ANGLE = FOV / NUM_RAYS MAX_DEPTH = 20 SCREEN_DIST = HALF_WIDTH / math.tan(HALF_FOV) SCALE = WIDTH // NUM_RAYS TEXTURE_SIZE = 256 HALF_TEXTURE_SIZE = TEXTURE_SIZE // 2 # DEBUG SETTINGS DEBUG_MODE = False # show debug info FISH_EYE_FIX = True # fix fish eye effect