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79 lines
No EOL
2.5 KiB
Python
79 lines
No EOL
2.5 KiB
Python
from settings import *
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import pygame as pg
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import math
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class Player:
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def __init__(self, game):
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self.game = game
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self.x, self.y = PLAYER_POS
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self.rot = PLAYER_ROT
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def movement(self):
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# Initialize variables
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sin_a = math.sin(self.rot)
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cos_a = math.cos(self.rot)
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dx, dy = 0, 0
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player_speed = PLAYER_SPEED * self.game.delta_time
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player_speed_sin = player_speed * sin_a
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player_speed_cos = player_speed * cos_a
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# player movement
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keys = pg.key.get_pressed()
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if keys[pg.K_w]:
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dx += player_speed_cos
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dy += player_speed_sin
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if keys[pg.K_s]:
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dx -= player_speed_cos
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dy -= player_speed_sin
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if keys[pg.K_a]:
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dx += player_speed_sin
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dy -= player_speed_cos
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if keys[pg.K_d]:
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dx -= player_speed_sin
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dy += player_speed_cos
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# set player position
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self.check_collision(dx, dy)
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# player rotation
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if keys[pg.K_LEFT]:
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self.rot -= PLAYER_ROT_SPEED * self.game.delta_time
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if keys[pg.K_RIGHT]:
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self.rot += PLAYER_ROT_SPEED * self.game.delta_time
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self.rot %= 2 * math.tau # tau = 2 * pi
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def check_wall(self, x, y):
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return (x, y) not in self.game.map.world_map
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def check_collision(self, dx, dy):
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scale = PLAYER_SIZE_SCALE / self.game.delta_time
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if self.check_wall(int(self.x + dx * scale), int(self.y)):
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self.x += dx
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if self.check_wall(int(self.x), int(self.y + dy * scale)):
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self.y += dy
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def draw(self):
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pg.draw.line(self.game.screen, 'green', (self.x * 100, self.y * 100),
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(self.x * 100 + WIDTH * math.cos(self.rot),
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self.y * 100 + WIDTH * math.sin(self.rot)), 2)
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pg.draw.circle(self.game.screen, 'red', (self.x * 100, self.y * 100), 15)
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def mouse_control(self):
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mx, my = pg.mouse.get_pos()
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if mx < MOUSE_BORDER_LEFT or mx > MOUSE_BORDER_RIGHT:
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pg.mouse.set_pos([HALF_WIDTH, HALF_HEIGHT])
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self.rel = pg.mouse.get_rel()[0]
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self.rel = max(-MOUSE_MAX_SPEED, min(MOUSE_MAX_SPEED, self.rel))
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self.rot += self.rel * MOUSE_SENSITIVITY * self.game.delta_time
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def update(self):
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self.movement()
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self.mouse_control()
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@property
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def pos(self):
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return self.x, self.y
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@property
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def map_pos(self):
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return int(self.x), int(self.y) |