RaycasterTest/player.py

79 lines
No EOL
2.5 KiB
Python

from settings import *
import pygame as pg
import math
class Player:
def __init__(self, game):
self.game = game
self.x, self.y = PLAYER_POS
self.rot = PLAYER_ROT
def movement(self):
# Initialize variables
sin_a = math.sin(self.rot)
cos_a = math.cos(self.rot)
dx, dy = 0, 0
player_speed = PLAYER_SPEED * self.game.delta_time
player_speed_sin = player_speed * sin_a
player_speed_cos = player_speed * cos_a
# player movement
keys = pg.key.get_pressed()
if keys[pg.K_w]:
dx += player_speed_cos
dy += player_speed_sin
if keys[pg.K_s]:
dx -= player_speed_cos
dy -= player_speed_sin
if keys[pg.K_a]:
dx += player_speed_sin
dy -= player_speed_cos
if keys[pg.K_d]:
dx -= player_speed_sin
dy += player_speed_cos
# set player position
self.check_collision(dx, dy)
# player rotation
if keys[pg.K_LEFT]:
self.rot -= PLAYER_ROT_SPEED * self.game.delta_time
if keys[pg.K_RIGHT]:
self.rot += PLAYER_ROT_SPEED * self.game.delta_time
self.rot %= 2 * math.tau # tau = 2 * pi
def check_wall(self, x, y):
return (x, y) not in self.game.map.world_map
def check_collision(self, dx, dy):
scale = PLAYER_SIZE_SCALE / self.game.delta_time
if self.check_wall(int(self.x + dx * scale), int(self.y)):
self.x += dx
if self.check_wall(int(self.x), int(self.y + dy * scale)):
self.y += dy
def draw(self):
pg.draw.line(self.game.screen, 'green', (self.x * 100, self.y * 100),
(self.x * 100 + WIDTH * math.cos(self.rot),
self.y * 100 + WIDTH * math.sin(self.rot)), 2)
pg.draw.circle(self.game.screen, 'red', (self.x * 100, self.y * 100), 15)
def mouse_control(self):
mx, my = pg.mouse.get_pos()
if mx < MOUSE_BORDER_LEFT or mx > MOUSE_BORDER_RIGHT:
pg.mouse.set_pos([HALF_WIDTH, HALF_HEIGHT])
self.rel = pg.mouse.get_rel()[0]
self.rel = max(-MOUSE_MAX_SPEED, min(MOUSE_MAX_SPEED, self.rel))
self.rot += self.rel * MOUSE_SENSITIVITY * self.game.delta_time
def update(self):
self.movement()
self.mouse_control()
@property
def pos(self):
return self.x, self.y
@property
def map_pos(self):
return int(self.x), int(self.y)