Upload Game

This commit is contained in:
Michał Gdula 2023-03-14 14:43:42 +00:00
parent b3f494d5c2
commit 18b63ffa9b
150 changed files with 85782 additions and 0 deletions

23
Assets/KeyScripts/Key.cs Normal file
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using System;
using System.Collections.Generic;
using UnityEngine;
public class Key : MonoBehaviour
{
[SerializeField] private KeyType keyType;
public enum KeyType
{
Red,
Green,
Blue
}
public KeyType GetKeyType()
{
return keyType;
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
public class KeyDoor : MonoBehaviour
{
[SerializeField] private Key.KeyType keyType;
public Key.KeyType GetKeyType()
{
return keyType;
}
public void OpenDoor()
{
gameObject.SetActive(false);
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
public class keyHolder : MonoBehaviour
{
public event EventHandler OnKeysChanged;
public bool AllKeys = false;
private List<Key.KeyType> keyList;
private void Awake()
{
keyList = new List<Key.KeyType>();
}
public List<Key.KeyType> GetKeyList()
{
return keyList;
}
public void AddKey(Key.KeyType keyType)
{
keyList.Add(keyType);
OnKeysChanged?.Invoke(this, EventArgs.Empty);
}
public void RemoveKey(Key.KeyType keyType)
{
keyList.Remove(keyType);
OnKeysChanged?.Invoke(this, EventArgs.Empty);
}
public bool ContainsKey(Key.KeyType keyType)
{
return keyList.Contains(keyType);
}
private void OnTriggerEnter(Collider collider)
{
Key key = collider.GetComponent<Key>();
if (key != null)
{
AddKey(key.GetKeyType());
Destroy(key.gameObject);
}
KeyDoor keyDoor = collider.GetComponent<KeyDoor>();
if (keyDoor != null)
{
if (ContainsKey(keyDoor.GetKeyType()))
{
RemoveKey(keyDoor.GetKeyType());
keyDoor.OpenDoor();
}
}
}
}

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