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23
Assets/KeyScripts/Key.cs
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23
Assets/KeyScripts/Key.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class Key : MonoBehaviour
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{
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[SerializeField] private KeyType keyType;
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public enum KeyType
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{
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Red,
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Green,
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Blue
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}
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public KeyType GetKeyType()
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{
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return keyType;
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}
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}
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11
Assets/KeyScripts/Key.cs.meta
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11
Assets/KeyScripts/Key.cs.meta
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20
Assets/KeyScripts/KeyDoor.cs
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20
Assets/KeyScripts/KeyDoor.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class KeyDoor : MonoBehaviour
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{
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[SerializeField] private Key.KeyType keyType;
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public Key.KeyType GetKeyType()
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{
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return keyType;
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}
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public void OpenDoor()
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{
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gameObject.SetActive(false);
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}
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}
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11
Assets/KeyScripts/KeyDoor.cs.meta
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11
Assets/KeyScripts/KeyDoor.cs.meta
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83
Assets/KeyScripts/New Material 1.mat
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83
Assets/KeyScripts/New Material 1.mat
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Assets/KeyScripts/New Material 1.mat.meta
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8
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83
Assets/KeyScripts/New Material 2.mat
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83
Assets/KeyScripts/New Material 2.mat
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@ -0,0 +1,83 @@
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Assets/KeyScripts/New Material 2.mat.meta
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8
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83
Assets/KeyScripts/New Material.mat
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83
Assets/KeyScripts/New Material.mat
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8
Assets/KeyScripts/New Material.mat.meta
Normal file
8
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Normal file
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60
Assets/KeyScripts/keyHolder.cs
Normal file
60
Assets/KeyScripts/keyHolder.cs
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@ -0,0 +1,60 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class keyHolder : MonoBehaviour
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{
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public event EventHandler OnKeysChanged;
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public bool AllKeys = false;
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private List<Key.KeyType> keyList;
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private void Awake()
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{
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keyList = new List<Key.KeyType>();
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}
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public List<Key.KeyType> GetKeyList()
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{
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return keyList;
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}
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public void AddKey(Key.KeyType keyType)
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{
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keyList.Add(keyType);
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OnKeysChanged?.Invoke(this, EventArgs.Empty);
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}
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public void RemoveKey(Key.KeyType keyType)
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{
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keyList.Remove(keyType);
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OnKeysChanged?.Invoke(this, EventArgs.Empty);
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}
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public bool ContainsKey(Key.KeyType keyType)
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{
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return keyList.Contains(keyType);
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}
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private void OnTriggerEnter(Collider collider)
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{
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Key key = collider.GetComponent<Key>();
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if (key != null)
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{
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AddKey(key.GetKeyType());
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Destroy(key.gameObject);
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}
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KeyDoor keyDoor = collider.GetComponent<KeyDoor>();
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if (keyDoor != null)
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{
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if (ContainsKey(keyDoor.GetKeyType()))
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{
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RemoveKey(keyDoor.GetKeyType());
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keyDoor.OpenDoor();
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}
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}
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}
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}
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11
Assets/KeyScripts/keyHolder.cs.meta
Normal file
11
Assets/KeyScripts/keyHolder.cs.meta
Normal file
|
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