Update :3

This commit is contained in:
Michał Gdula 2023-03-24 10:33:36 +00:00
parent 1f50b3f262
commit 6bbd56a5cf
759 changed files with 269694 additions and 37600 deletions

View file

@ -0,0 +1,52 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PauseMenu : MonoBehaviour
{
public bool GameIsPaused = false;
public GameObject pauseMenuUI;
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
if (GameIsPaused == true)
{
Resume();
}
else
{
Pause();
}
}
}
public void Resume ()
{
pauseMenuUI.SetActive(false);
Time.timeScale = 1f;
GameIsPaused = false;
Cursor.lockState = CursorLockMode.Locked;
}
void Pause ()
{
pauseMenuUI.SetActive(true);
Time.timeScale = 0f;
GameIsPaused = true;
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
}