Update :3

This commit is contained in:
Michał Gdula 2023-03-24 10:33:36 +00:00
parent 1f50b3f262
commit 6bbd56a5cf
759 changed files with 269694 additions and 37600 deletions

View file

@ -0,0 +1,29 @@
using UnityEngine;
public class Flashlight : MonoBehaviour
{
[SerializeField] private Light flashlight; // Reference to the flashlight Light component
public KeyCode toggleKey = KeyCode.E; // Key to toggle the flashlight on/off
private bool isOn = false; // Flag to keep track of whether the flashlight is on or off
public AudioSource audioSource;
private void Start()
{
audioSource = GetComponent<AudioSource>();
flashlight = GetComponentInChildren<Light>();
flashlight.enabled = false;
}
void Update()
{
// Check if the toggle key is pressed
if (Input.GetKeyDown(toggleKey))
{
// Toggle the flashlight on/off
isOn = !isOn;
flashlight.enabled = isOn;
audioSource.Play();
//audioClip = GetComponent<AudioClip>();
}
}
}