using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.SceneManagement; public class MenuScript1 : MonoBehaviour { // Scene changer public void Difficulty() { SceneManager.LoadScene("TempDiffScene"); } public void MainMenu() { SceneManager.LoadScene("TempMainMenu"); } public void Settings() { SceneManager.LoadScene("Settings"); } public void Easy() { SceneManager.LoadScene("25x25Scene"); Time.timeScale = 1f; } public void Medium() { SceneManager.LoadScene("35x35Scene"); Time.timeScale = 1f; } public void Hard() { SceneManager.LoadScene("50x50Scene"); Time.timeScale = 1f; } // Buttons public void ExitGame() { Application.Quit(); } }