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37 lines
No EOL
999 B
C#
37 lines
No EOL
999 B
C#
//using UnityEngine;
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//public class Move : MonoBehaviour
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//{
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//public float rotationSpeed = 50f;
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// Update is called once per frame
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// void Update()
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// {
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// transform.rotation = Quaternion.Euler(0f, transform.rotation.eulerAngles.y + (rotationSpeed * Time.deltaTime), 0);
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// }
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//}
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using UnityEngine;
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public class Move : MonoBehaviour
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{
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public float rotationSpeed = 10f;
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public float movementSpeed = 1f;
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public float movementRange = 1f;
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private Vector3 startPosition;
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private void Start()
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{
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startPosition = transform.position;
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}
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private void Update()
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{
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// Rotate the object around the Y axis at the specified speed
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transform.Rotate(Vector3.up, rotationSpeed * Time.deltaTime);
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// Move the object up and down within a specified range
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Vector3 newPosition = startPosition + new Vector3(0, Mathf.Sin(Time.time * movementSpeed) * movementRange, 0);
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transform.position = newPosition;
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}
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} |