diff --git a/src/assets/posts/pulex_leg.webp b/src/assets/posts/2024/05/pulex_leg.webp
similarity index 100%
rename from src/assets/posts/pulex_leg.webp
rename to src/assets/posts/2024/05/pulex_leg.webp
diff --git a/src/assets/posts/2024/06/photo_2023-08-07_10-22-00.jpg b/src/assets/posts/2024/06/photo_2023-08-07_10-22-00.jpg
new file mode 100644
index 0000000..45040e0
Binary files /dev/null and b/src/assets/posts/2024/06/photo_2023-08-07_10-22-00.jpg differ
diff --git a/src/content/posts/2024_05_28-Astro_is_hard.mdx b/src/content/posts/2024_05_28-Astro_is_hard.mdx
index d713f0b..73ba677 100644
--- a/src/content/posts/2024_05_28-Astro_is_hard.mdx
+++ b/src/content/posts/2024_05_28-Astro_is_hard.mdx
@@ -154,6 +154,6 @@ I'm hoping to write more blogs in the future, mainly to practice my writing skil
regardless if it's something political or programming related. But life's in a tangle right now
-  [Art by
+  [Art by
Pulex](https://www.pulexart.com/)
diff --git a/src/content/posts/2024_06_08-Urchin_project.mdx b/src/content/posts/2024_06_08-Urchin_project.mdx
new file mode 100644
index 0000000..161d88d
--- /dev/null
+++ b/src/content/posts/2024_06_08-Urchin_project.mdx
@@ -0,0 +1,82 @@
+---
+draft: true
+title: Urchin project
+description: The game that maybe could be
+pubDate: 2024-06-08
+tags:
+ - python
+ - go
+ - raylib
+ - gamedev
+ - algorithms
+---
+
+'Tis I again.
+
+Recently I've made quite a lot of progress on a project of mine and my brothers. I dubbed it "Urchin Project" because
+urchin sounds funny, but also I have zero clue what to call the game.
+
+
+## What was originally
+
+This project actually started [around 10 months ago](https://www.youtube.com/watch?v=z9P-KlNKXAA), but this version was
+abandoned for a few reasons. Main one being, I had zero fucking clue what I was doing, I didn't plan out a single part
+of the project, I didn't even know what the story was going to be. Quickly, there was a lot of foot-guns in place and
+horribly designed systems.
+
+Urchin Project, though not called it back then, was written on PyGame, a Python wrapper for SDL with a few helpful
+features. PyGame is more than suitable for most project and tests, as its quite simple to use and relatively fast to get
+the hang of when first getting into writing games. One of the biggest gripes I have with it was the software based
+rendering, but that shouldn't be an issu-
+
+
+
+oh, yeah, that. While basically impossible to see on the screenshot, what ran at 300FPS on my 1080p monitor ran at barely 40fps on
+a 5k one, this was going to be an issue, not only when it came to scaling things, but also the general design of the
+game.
+
+The only option I had was either to:
+1. Ignore the issue and deal with it later
+2. Use something like ModernGL to make an OpenGL context, and use PyGame as the input and audio manager
+
+Guess which I've taken!
+
+From the [previously linked video](https://www.youtube.com/watch?v=z9P-KlNKXAA), you can see I made quite a bit of
+progress on the game. I even made a [world generator of some sorts](https://github.com/Fluffy-Bean/py_map_generation)!
+But it was all horribly slow, terribly implemented and wasn't going to get far, and it didn't.
+
+Eventually I gave up and moved onto other things, such as dealing with upcoming college.
+
+## Go
+
+Then around October 2023 I picked up Go. Go is a pretty neat little language, it has the simplicity of Python, and a
+_pythonic_ sort of syntax in some ways, but the speeds of languages such as Java!
+
+{/* I believe I read somewhere that Go can preform faster than Rust, but I cannot find the video/resource to back this up */}
+
+Since then, I've used Go for most of my new projects, because since then I realised that Functional is the way to go for
+me.
+
+At one point I even tried to make something using a Go SDL wrapper, but that didn't really go anywhere and I gave up
+even quicker with that.
+
+## raylib
+
+Now, here's where things get interesting!
+
+- What have I been working on in the past week
+- How the project started originally
+- Why did I choose RayLib and Go over python
+ - Python was slow
+ - I didn't plan out the project well
+ - PyGame wasn't for me
+ - Gocurrency
+
+- Physics system
+ - SAT
+ - QuadTrees
+ - Greedy Meshing
+
+- What I want todo next
+ - World Generation
+ - Time/Temperature based systems
diff --git a/src/content/posts/2024_06_29-ESPHome.mdx b/src/content/posts/2024_06_29-ESPHome.mdx
new file mode 100644
index 0000000..c7454d3
--- /dev/null
+++ b/src/content/posts/2024_06_29-ESPHome.mdx
@@ -0,0 +1,12 @@
+---
+draft: true
+title: ESPHome
+description: Making little controllers do magic
+pubDate: 2024-06-29
+tags:
+ - esphome
+ - ha
+ - networking
+---
+
+ToDo
diff --git a/src/content/tags/algorithms.md b/src/content/tags/algorithms.md
new file mode 100644
index 0000000..98a5ee5
--- /dev/null
+++ b/src/content/tags/algorithms.md
@@ -0,0 +1,3 @@
+---
+name: Algorithms
+---
diff --git a/src/content/tags/esphome.md b/src/content/tags/esphome.md
new file mode 100644
index 0000000..662bb95
--- /dev/null
+++ b/src/content/tags/esphome.md
@@ -0,0 +1,3 @@
+---
+name: ESPHome
+---
diff --git a/src/content/tags/gamedev.md b/src/content/tags/gamedev.md
new file mode 100644
index 0000000..fe1c4dc
--- /dev/null
+++ b/src/content/tags/gamedev.md
@@ -0,0 +1,3 @@
+---
+name: Game Development
+---
diff --git a/src/content/tags/go.md b/src/content/tags/go.md
new file mode 100644
index 0000000..7bcc63e
--- /dev/null
+++ b/src/content/tags/go.md
@@ -0,0 +1,3 @@
+---
+name: Go
+---
diff --git a/src/content/tags/ha.md b/src/content/tags/ha.md
new file mode 100644
index 0000000..5c22364
--- /dev/null
+++ b/src/content/tags/ha.md
@@ -0,0 +1,3 @@
+---
+name: HomeAssistant
+---
diff --git a/src/content/tags/raylib.md b/src/content/tags/raylib.md
new file mode 100644
index 0000000..e50ea62
--- /dev/null
+++ b/src/content/tags/raylib.md
@@ -0,0 +1,3 @@
+---
+name: raylib
+---
diff --git a/src/layouts/Markdown.astro b/src/layouts/Markdown.astro
index 87513ab..fb9cd85 100644
--- a/src/layouts/Markdown.astro
+++ b/src/layouts/Markdown.astro
@@ -271,7 +271,7 @@ const comments = import.meta.env.PUBLIC_COMMENTS === "true";
img {
margin: 16px -16px;
- max-width: 100%;
+ max-width: calc(100% + 32px);
height: auto;
border-radius: $radius;