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WIP overlay support and some libultra function implementations for other games
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17 changed files with 13096 additions and 214 deletions
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@ -149,7 +149,11 @@ typedef void (thread_func_t)(PTR(void));
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void osCreateThread(RDRAM_ARG PTR(OSThread) t, OSId id, PTR(thread_func_t) entry, PTR(void) arg, PTR(void) sp, OSPri p);
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void osStartThread(RDRAM_ARG PTR(OSThread) t);
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void osStopThread(RDRAM_ARG PTR(OSThread) t);
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void osDestroyThread(RDRAM_ARG PTR(OSThread) t);
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void osSetThreadPri(RDRAM_ARG PTR(OSThread) t, OSPri pri);
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OSPri osGetThreadPri(RDRAM_ARG PTR(OSThread) thread);
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OSId osGetThreadId(RDRAM_ARG PTR(OSThread) t);
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s32 MQ_GET_COUNT(RDRAM_ARG PTR(OSMesgQueue));
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s32 MQ_IS_EMPTY(RDRAM_ARG PTR(OSMesgQueue));
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