WIP overlay support and some libultra function implementations for other games

This commit is contained in:
Mr-Wiseguy 2023-01-12 23:39:49 -05:00
parent 0af9d489b3
commit c6de2b6189
17 changed files with 13096 additions and 214 deletions

View file

@ -149,7 +149,11 @@ typedef void (thread_func_t)(PTR(void));
void osCreateThread(RDRAM_ARG PTR(OSThread) t, OSId id, PTR(thread_func_t) entry, PTR(void) arg, PTR(void) sp, OSPri p);
void osStartThread(RDRAM_ARG PTR(OSThread) t);
void osStopThread(RDRAM_ARG PTR(OSThread) t);
void osDestroyThread(RDRAM_ARG PTR(OSThread) t);
void osSetThreadPri(RDRAM_ARG PTR(OSThread) t, OSPri pri);
OSPri osGetThreadPri(RDRAM_ARG PTR(OSThread) thread);
OSId osGetThreadId(RDRAM_ARG PTR(OSThread) t);
s32 MQ_GET_COUNT(RDRAM_ARG PTR(OSMesgQueue));
s32 MQ_IS_EMPTY(RDRAM_ARG PTR(OSMesgQueue));