From ed043be57d84955a2bc761130948a52a4b95ce0f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Mah=C3=A9?= Date: Mon, 3 Mar 2025 18:47:39 +0100 Subject: [PATCH] typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 82b84af..1e2d46a 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # N64: Recompiled N64: Recompiled is a tool to statically recompile N64 binaries into C code that can be compiled for any platform. This can be used for ports or tools as well as for simulating behaviors significantly faster than interpreters or dynamic recompilation can. More widely, it can be used in any context where you want to run some part of an N64 binary in a standalone environment. -This is not the first project that uses static recompilation on game console binaries. A well known example is [jamulator](https://github.com/andrewrk/jamulator), which targets NES binaries. Additionally, this is not even the first project to apply static recompilation to N64-related projects: the [IDO static recompilation](https://github.com/decompals/ido-static-recomp) recompiles the SGI IRIX IDO compiler on modern systems to faciliate matching decompilation of N64 games. This project works similarly to the IDO static recomp project in some ways, and that project was my main inspiration for making this. +This is not the first project that uses static recompilation on game console binaries. A well known example is [jamulator](https://github.com/andrewrk/jamulator), which targets NES binaries. Additionally, this is not even the first project to apply static recompilation to N64-related projects: the [IDO static recompilation](https://github.com/decompals/ido-static-recomp) recompiles the SGI IRIX IDO compiler on modern systems to facilitate matching decompilation of N64 games. This project works similarly to the IDO static recomp project in some ways, and that project was my main inspiration for making this. ## Table of Contents * [How it Works](#how-it-works)