Better process implementation (#491)

* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
This commit is contained in:
gdkchan 2018-11-28 20:18:09 -02:00 committed by GitHub
parent e7fe7d7247
commit 00579927e4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
119 changed files with 7998 additions and 3232 deletions

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@ -615,9 +615,14 @@ namespace Ryujinx.Graphics
if (Gpu.ResourceManager.MemoryRegionModified(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer))
{
IntPtr Source = Vmm.GetHostAddress(Cb.Position, Cb.Size);
Gpu.Renderer.Buffer.SetData(Key, Cb.Size, Source);
if (Vmm.TryGetHostAddress(Cb.Position, Cb.Size, out IntPtr CbPtr))
{
Gpu.Renderer.Buffer.SetData(Key, Cb.Size, CbPtr);
}
else
{
Gpu.Renderer.Buffer.SetData(Key, Vmm.ReadBytes(Cb.Position, Cb.Size));
}
}
State.ConstBufferKeys[Stage][DeclInfo.Cbuf] = Key;
@ -660,9 +665,14 @@ namespace Ryujinx.Graphics
{
if (!UsesLegacyQuads)
{
IntPtr DataAddress = Vmm.GetHostAddress(IbPosition, IbSize);
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
if (Vmm.TryGetHostAddress(IbPosition, IbSize, out IntPtr IbPtr))
{
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, IbPtr);
}
else
{
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, Vmm.ReadBytes(IbPosition, IbSize));
}
}
else
{
@ -711,22 +721,22 @@ namespace Ryujinx.Graphics
Attribs[ArrayIndex] = new List<GalVertexAttrib>();
}
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
bool IsConst = ((Packed >> 6) & 1) != 0;
int Offset = (Packed >> 7) & 0x3fff;
GalVertexAttribSize Size = (GalVertexAttribSize)((Packed >> 21) & 0x3f);
GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7);
bool IsRgba = ((Packed >> 31) & 1) != 0;
//Note: 16 is the maximum size of an attribute,
//having a component size of 32-bits with 4 elements (a vec4).
IntPtr Pointer = Vmm.GetHostAddress(VertexPosition + Offset, 16);
byte[] Data = Vmm.ReadBytes(VbPosition + Offset, 16);
Attribs[ArrayIndex].Add(new GalVertexAttrib(
Attr,
((Packed >> 6) & 0x1) != 0,
Offset,
Pointer,
(GalVertexAttribSize)((Packed >> 21) & 0x3f),
(GalVertexAttribType)((Packed >> 27) & 0x7),
((Packed >> 31) & 0x1) != 0));
Attribs[ArrayIndex].Add(new GalVertexAttrib(Attr, IsConst, Offset, Data, Size, Type, IsRgba));
}
State.VertexBindings = new GalVertexBinding[32];
@ -747,8 +757,8 @@ namespace Ryujinx.Graphics
continue;
}
long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
long VbEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
int VertexDivisor = ReadRegister(NvGpuEngine3dReg.VertexArrayNDivisor + Index * 4);
@ -758,26 +768,31 @@ namespace Ryujinx.Graphics
if (Instanced && VertexDivisor != 0)
{
VertexPosition += Stride * (CurrentInstance / VertexDivisor);
VbPosition += Stride * (CurrentInstance / VertexDivisor);
}
if (VertexPosition > VertexEndPos)
if (VbPosition > VbEndPos)
{
//Instance is invalid, ignore the draw call
continue;
}
long VboKey = Vmm.GetPhysicalAddress(VertexPosition);
long VboKey = Vmm.GetPhysicalAddress(VbPosition);
long VbSize = (VertexEndPos - VertexPosition) + 1;
long VbSize = (VbEndPos - VbPosition) + 1;
bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
if (!VboCached || Gpu.ResourceManager.MemoryRegionModified(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
{
IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
if (Vmm.TryGetHostAddress(VbPosition, VbSize, out IntPtr VbPtr))
{
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, VbPtr);
}
else
{
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Vmm.ReadBytes(VbPosition, VbSize));
}
}
State.VertexBindings[Index].Enabled = true;