Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
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119 changed files with 7998 additions and 3232 deletions
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@ -615,9 +615,14 @@ namespace Ryujinx.Graphics
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if (Gpu.ResourceManager.MemoryRegionModified(Vmm, Key, Cb.Size, NvGpuBufferType.ConstBuffer))
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{
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IntPtr Source = Vmm.GetHostAddress(Cb.Position, Cb.Size);
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Gpu.Renderer.Buffer.SetData(Key, Cb.Size, Source);
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if (Vmm.TryGetHostAddress(Cb.Position, Cb.Size, out IntPtr CbPtr))
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{
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Gpu.Renderer.Buffer.SetData(Key, Cb.Size, CbPtr);
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}
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else
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{
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Gpu.Renderer.Buffer.SetData(Key, Vmm.ReadBytes(Cb.Position, Cb.Size));
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}
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}
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State.ConstBufferKeys[Stage][DeclInfo.Cbuf] = Key;
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@ -660,9 +665,14 @@ namespace Ryujinx.Graphics
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{
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if (!UsesLegacyQuads)
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{
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IntPtr DataAddress = Vmm.GetHostAddress(IbPosition, IbSize);
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, DataAddress);
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if (Vmm.TryGetHostAddress(IbPosition, IbSize, out IntPtr IbPtr))
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{
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, IbPtr);
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}
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else
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{
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Gpu.Renderer.Rasterizer.CreateIbo(IboKey, IbSize, Vmm.ReadBytes(IbPosition, IbSize));
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}
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}
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else
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{
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@ -711,22 +721,22 @@ namespace Ryujinx.Graphics
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Attribs[ArrayIndex] = new List<GalVertexAttrib>();
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}
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long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
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long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + ArrayIndex * 4);
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bool IsConst = ((Packed >> 6) & 1) != 0;
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int Offset = (Packed >> 7) & 0x3fff;
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GalVertexAttribSize Size = (GalVertexAttribSize)((Packed >> 21) & 0x3f);
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GalVertexAttribType Type = (GalVertexAttribType)((Packed >> 27) & 0x7);
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bool IsRgba = ((Packed >> 31) & 1) != 0;
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//Note: 16 is the maximum size of an attribute,
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//having a component size of 32-bits with 4 elements (a vec4).
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IntPtr Pointer = Vmm.GetHostAddress(VertexPosition + Offset, 16);
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byte[] Data = Vmm.ReadBytes(VbPosition + Offset, 16);
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Attribs[ArrayIndex].Add(new GalVertexAttrib(
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Attr,
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((Packed >> 6) & 0x1) != 0,
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Offset,
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Pointer,
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(GalVertexAttribSize)((Packed >> 21) & 0x3f),
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(GalVertexAttribType)((Packed >> 27) & 0x7),
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((Packed >> 31) & 0x1) != 0));
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Attribs[ArrayIndex].Add(new GalVertexAttrib(Attr, IsConst, Offset, Data, Size, Type, IsRgba));
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}
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State.VertexBindings = new GalVertexBinding[32];
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@ -747,8 +757,8 @@ namespace Ryujinx.Graphics
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continue;
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}
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long VertexPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
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long VertexEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
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long VbPosition = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNAddress + Index * 4);
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long VbEndPos = MakeInt64From2xInt32(NvGpuEngine3dReg.VertexArrayNEndAddr + Index * 2);
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int VertexDivisor = ReadRegister(NvGpuEngine3dReg.VertexArrayNDivisor + Index * 4);
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@ -758,26 +768,31 @@ namespace Ryujinx.Graphics
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if (Instanced && VertexDivisor != 0)
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{
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VertexPosition += Stride * (CurrentInstance / VertexDivisor);
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VbPosition += Stride * (CurrentInstance / VertexDivisor);
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}
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if (VertexPosition > VertexEndPos)
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if (VbPosition > VbEndPos)
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{
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//Instance is invalid, ignore the draw call
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continue;
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}
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long VboKey = Vmm.GetPhysicalAddress(VertexPosition);
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long VboKey = Vmm.GetPhysicalAddress(VbPosition);
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long VbSize = (VertexEndPos - VertexPosition) + 1;
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long VbSize = (VbEndPos - VbPosition) + 1;
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bool VboCached = Gpu.Renderer.Rasterizer.IsVboCached(VboKey, VbSize);
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if (!VboCached || Gpu.ResourceManager.MemoryRegionModified(Vmm, VboKey, VbSize, NvGpuBufferType.Vertex))
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{
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IntPtr DataAddress = Vmm.GetHostAddress(VertexPosition, VbSize);
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, DataAddress);
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if (Vmm.TryGetHostAddress(VbPosition, VbSize, out IntPtr VbPtr))
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{
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, (int)VbSize, VbPtr);
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}
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else
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{
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Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Vmm.ReadBytes(VbPosition, VbSize));
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}
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}
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State.VertexBindings[Index].Enabled = true;
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