Better process implementation (#491)

* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
This commit is contained in:
gdkchan 2018-11-28 20:18:09 -02:00 committed by GitHub
parent e7fe7d7247
commit 00579927e4
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119 changed files with 7998 additions and 3232 deletions

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@ -11,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Kernel
public bool MultiCoreScheduling { get; set; }
private HleCoreManager CoreManager;
public HleCoreManager CoreManager { get; private set; }
private bool KeepPreempting;
@ -49,11 +49,11 @@ namespace Ryujinx.HLE.HOS.Kernel
if (SelectedCount == 0)
{
CoreManager.GetThread(Thread.CurrentThread).Reset();
CoreManager.Reset(Thread.CurrentThread);
}
else if (SelectedCount == 1)
{
CoreManager.GetThread(Thread.CurrentThread).Set();
CoreManager.Set(Thread.CurrentThread);
}
else
{
@ -77,7 +77,7 @@ namespace Ryujinx.HLE.HOS.Kernel
return;
}
CoreManager.GetThread(CurrentThread.Context.Work).Reset();
CoreManager.Reset(CurrentThread.Context.Work);
}
//Advance current core and try picking a thread,
@ -94,7 +94,7 @@ namespace Ryujinx.HLE.HOS.Kernel
{
CoreContext.CurrentThread.ClearExclusive();
CoreManager.GetThread(CoreContext.CurrentThread.Context.Work).Set();
CoreManager.Set(CoreContext.CurrentThread.Context.Work);
CoreContext.CurrentThread.Context.Execute();
@ -111,7 +111,7 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
CoreManager.GetThread(Thread.CurrentThread).WaitOne();
CoreManager.Wait(Thread.CurrentThread);
}
private void PreemptCurrentThread()
@ -134,11 +134,11 @@ namespace Ryujinx.HLE.HOS.Kernel
}
}
public void StopThread(KThread Thread)
public void ExitThread(KThread Thread)
{
Thread.Context.StopExecution();
CoreManager.GetThread(Thread.Context.Work).Set();
CoreManager.Exit(Thread.Context.Work);
}
public void RemoveThread(KThread Thread)