Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
This commit is contained in:
parent
e7fe7d7247
commit
00579927e4
119 changed files with 7998 additions and 3232 deletions
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@ -1,4 +1,5 @@
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using ChocolArm64;
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using ChocolArm64.Memory;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -13,20 +14,30 @@ namespace Ryujinx.HLE.HOS.Kernel
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public long AffinityMask { get; set; }
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public int ThreadId { get; private set; }
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public long ThreadUid { get; private set; }
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public KSynchronizationObject SignaledObj;
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public long TotalTimeRunning { get; set; }
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public KSynchronizationObject SignaledObj { get; set; }
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public long CondVarAddress { get; set; }
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public long MutexAddress { get; set; }
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public Process Owner { get; private set; }
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private ulong Entrypoint;
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public long LastScheduledTicks { get; set; }
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public long MutexAddress { get; set; }
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public KProcess Owner { get; private set; }
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private ulong TlsAddress;
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public long LastScheduledTime { get; set; }
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public LinkedListNode<KThread>[] SiblingsPerCore { get; private set; }
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private LinkedListNode<KThread> WithholderNode;
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public LinkedList<KThread> Withholder { get; set; }
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public LinkedListNode<KThread> WithholderNode { get; set; }
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public LinkedListNode<KThread> ProcessListNode { get; set; }
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private LinkedList<KThread> MutexWaiters;
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private LinkedListNode<KThread> MutexWaiterNode;
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@ -65,38 +76,131 @@ namespace Ryujinx.HLE.HOS.Kernel
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public long LastPc { get; set; }
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public KThread(
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CpuThread Thread,
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Process Process,
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Horizon System,
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int ProcessorId,
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int Priority,
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int ThreadId) : base(System)
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public KThread(Horizon System) : base(System)
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{
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this.ThreadId = ThreadId;
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Context = Thread;
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Owner = Process;
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PreferredCore = ProcessorId;
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Scheduler = System.Scheduler;
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SchedulingData = System.Scheduler.SchedulingData;
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SiblingsPerCore = new LinkedListNode<KThread>[KScheduler.CpuCoresCount];
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MutexWaiters = new LinkedList<KThread>();
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AffinityMask = 1 << ProcessorId;
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DynamicPriority = BasePriority = Priority;
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CurrentCore = PreferredCore;
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}
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public long Start()
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public KernelResult Initialize(
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ulong Entrypoint,
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ulong ArgsPtr,
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ulong StackTop,
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int Priority,
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int DefaultCpuCore,
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KProcess Owner,
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ThreadType Type = ThreadType.User)
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{
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long Result = MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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if ((uint)Type > 3)
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{
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throw new ArgumentException($"Invalid thread type \"{Type}\".");
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}
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System.CriticalSectionLock.Lock();
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PreferredCore = DefaultCpuCore;
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AffinityMask |= 1L << DefaultCpuCore;
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SchedFlags = Type == ThreadType.Dummy
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? ThreadSchedState.Running
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: ThreadSchedState.None;
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CurrentCore = PreferredCore;
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DynamicPriority = Priority;
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BasePriority = Priority;
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ObjSyncResult = 0x7201;
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this.Entrypoint = Entrypoint;
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if (Type == ThreadType.User)
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{
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if (Owner.AllocateThreadLocalStorage(out TlsAddress) != KernelResult.Success)
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{
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return KernelResult.OutOfMemory;
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}
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MemoryHelper.FillWithZeros(Owner.CpuMemory, (long)TlsAddress, KTlsPageInfo.TlsEntrySize);
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}
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bool Is64Bits;
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if (Owner != null)
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{
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this.Owner = Owner;
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Owner.IncrementThreadCount();
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Is64Bits = (Owner.MmuFlags & 1) != 0;
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}
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else
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{
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Is64Bits = true;
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}
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Context = new CpuThread(Owner.Translator, Owner.CpuMemory, (long)Entrypoint);
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Context.ThreadState.X0 = ArgsPtr;
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Context.ThreadState.X31 = StackTop;
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Context.ThreadState.CntfrqEl0 = 19200000;
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Context.ThreadState.Tpidr = (long)TlsAddress;
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Owner.SubscribeThreadEventHandlers(Context);
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Context.WorkFinished += ThreadFinishedHandler;
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ThreadUid = System.GetThreadUid();
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if (Owner != null)
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{
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Owner.AddThread(this);
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if (Owner.IsPaused)
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{
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System.CriticalSection.Enter();
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if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.CriticalSection.Leave();
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return KernelResult.Success;
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}
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ForcePauseFlags |= ThreadSchedState.ProcessPauseFlag;
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CombineForcePauseFlags();
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System.CriticalSection.Leave();
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}
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}
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return KernelResult.Success;
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}
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public KernelResult Start()
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{
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if (!System.KernelInitialized)
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{
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System.CriticalSection.Enter();
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if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
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{
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ForcePauseFlags |= ThreadSchedState.KernelInitPauseFlag;
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CombineForcePauseFlags();
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}
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System.CriticalSection.Leave();
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}
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KernelResult Result = KernelResult.ThreadTerminating;
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System.CriticalSection.Enter();
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if (!ShallBeTerminated)
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{
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@ -106,9 +210,9 @@ namespace Ryujinx.HLE.HOS.Kernel
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CurrentThread.SchedFlags != ThreadSchedState.TerminationPending &&
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!CurrentThread.ShallBeTerminated)
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{
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if ((SchedFlags & ThreadSchedState.LowNibbleMask) != ThreadSchedState.None)
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if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.None)
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{
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Result = MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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Result = KernelResult.InvalidState;
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break;
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}
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@ -122,7 +226,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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SetNewSchedFlags(ThreadSchedState.Running);
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Result = 0;
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Result = KernelResult.Success;
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break;
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}
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@ -130,8 +234,8 @@ namespace Ryujinx.HLE.HOS.Kernel
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{
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CurrentThread.CombineForcePauseFlags();
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System.CriticalSectionLock.Unlock();
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Leave();
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System.CriticalSection.Enter();
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if (CurrentThread.ShallBeTerminated)
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{
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}
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}
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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return Result;
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}
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public void Exit()
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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ForcePauseFlags &= ~ThreadSchedState.ExceptionalMask;
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ForcePauseFlags &= ~ThreadSchedState.ForcePauseMask;
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ExitImpl();
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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}
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private void ExitImpl()
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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SetNewSchedFlags(ThreadSchedState.TerminationPending);
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@ -167,16 +271,16 @@ namespace Ryujinx.HLE.HOS.Kernel
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Signal();
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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}
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public long Sleep(long Timeout)
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
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{
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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return MakeError(ErrorModule.Kernel, KernelErr.ThreadTerminating);
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}
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System.TimeManager.ScheduleFutureInvocation(this, Timeout);
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}
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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if (Timeout > 0)
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{
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@ -200,11 +304,11 @@ namespace Ryujinx.HLE.HOS.Kernel
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public void Yield()
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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if (SchedFlags != ThreadSchedState.Running)
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{
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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@ -219,27 +323,27 @@ namespace Ryujinx.HLE.HOS.Kernel
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Scheduler.ThreadReselectionRequested = true;
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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}
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public void YieldWithLoadBalancing()
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{
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System.CriticalSectionLock.Lock();
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int Prio = DynamicPriority;
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int Core = CurrentCore;
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System.CriticalSection.Enter();
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if (SchedFlags != ThreadSchedState.Running)
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{
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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return;
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}
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int Prio = DynamicPriority;
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int Core = CurrentCore;
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KThread NextThreadOnCurrentQueue = null;
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if (DynamicPriority < KScheduler.PrioritiesCount)
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@ -270,7 +374,7 @@ namespace Ryujinx.HLE.HOS.Kernel
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//If the candidate was scheduled after the current thread, then it's not worth it,
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//unless the priority is higher than the current one.
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if (NextThreadOnCurrentQueue.LastScheduledTicks >= Thread.LastScheduledTicks ||
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if (NextThreadOnCurrentQueue.LastScheduledTime >= Thread.LastScheduledTime ||
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NextThreadOnCurrentQueue.DynamicPriority < Thread.DynamicPriority)
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{
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yield return Thread;
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@ -292,18 +396,18 @@ namespace Ryujinx.HLE.HOS.Kernel
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Scheduler.ThreadReselectionRequested = true;
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}
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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}
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public void YieldAndWaitForLoadBalancing()
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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if (SchedFlags != ThreadSchedState.Running)
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{
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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@ -348,47 +452,47 @@ namespace Ryujinx.HLE.HOS.Kernel
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Scheduler.ThreadReselectionRequested = true;
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}
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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System.Scheduler.ContextSwitch();
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}
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public void SetPriority(int Priority)
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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BasePriority = Priority;
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UpdatePriorityInheritance();
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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}
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public long SetActivity(bool Pause)
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{
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long Result = 0;
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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ThreadSchedState LowNibble = SchedFlags & ThreadSchedState.LowNibbleMask;
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ThreadSchedState LowNibble = SchedFlags & ThreadSchedState.LowMask;
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if (LowNibble != ThreadSchedState.Paused && LowNibble != ThreadSchedState.Running)
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{
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
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return MakeError(ErrorModule.Kernel, KernelErr.InvalidState);
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}
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
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if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
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{
|
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if (Pause)
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{
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//Pause, the force pause flag should be clear (thread is NOT paused).
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if ((ForcePauseFlags & ThreadSchedState.ForcePauseFlag) == 0)
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if ((ForcePauseFlags & ThreadSchedState.ThreadPauseFlag) == 0)
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{
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ForcePauseFlags |= ThreadSchedState.ForcePauseFlag;
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ForcePauseFlags |= ThreadSchedState.ThreadPauseFlag;
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CombineForcePauseFlags();
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}
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|
@ -400,17 +504,17 @@ namespace Ryujinx.HLE.HOS.Kernel
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else
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{
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//Unpause, the force pause flag should be set (thread is paused).
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if ((ForcePauseFlags & ThreadSchedState.ForcePauseFlag) != 0)
|
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if ((ForcePauseFlags & ThreadSchedState.ThreadPauseFlag) != 0)
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{
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ThreadSchedState OldForcePauseFlags = ForcePauseFlags;
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ForcePauseFlags &= ~ThreadSchedState.ForcePauseFlag;
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ForcePauseFlags &= ~ThreadSchedState.ThreadPauseFlag;
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if ((OldForcePauseFlags & ~ThreadSchedState.ForcePauseFlag) == ThreadSchedState.None)
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if ((OldForcePauseFlags & ~ThreadSchedState.ThreadPauseFlag) == ThreadSchedState.None)
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{
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ThreadSchedState OldSchedFlags = SchedFlags;
|
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SchedFlags &= ThreadSchedState.LowNibbleMask;
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SchedFlags &= ThreadSchedState.LowMask;
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AdjustScheduling(OldSchedFlags);
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}
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|
@ -422,27 +526,27 @@ namespace Ryujinx.HLE.HOS.Kernel
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}
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}
|
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System.CriticalSectionLock.Unlock();
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System.CriticalSectionLock.Unlock();
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System.CriticalSection.Leave();
|
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System.CriticalSection.Leave();
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return Result;
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}
|
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public void CancelSynchronization()
|
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{
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System.CriticalSectionLock.Lock();
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System.CriticalSection.Enter();
|
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|
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if ((SchedFlags & ThreadSchedState.LowNibbleMask) != ThreadSchedState.Paused || !WaitingSync)
|
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if ((SchedFlags & ThreadSchedState.LowMask) != ThreadSchedState.Paused || !WaitingSync)
|
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{
|
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SyncCancelled = true;
|
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}
|
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else if (WithholderNode != null)
|
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else if (Withholder != null)
|
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{
|
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System.Withholders.Remove(WithholderNode);
|
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Withholder.Remove(WithholderNode);
|
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|
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SetNewSchedFlags(ThreadSchedState.Running);
|
||||
|
||||
WithholderNode = null;
|
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Withholder = null;
|
||||
|
||||
SyncCancelled = true;
|
||||
}
|
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|
@ -456,12 +560,12 @@ namespace Ryujinx.HLE.HOS.Kernel
|
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SyncCancelled = false;
|
||||
}
|
||||
|
||||
System.CriticalSectionLock.Unlock();
|
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System.CriticalSection.Leave();
|
||||
}
|
||||
|
||||
public long SetCoreAndAffinityMask(int NewCore, long NewAffinityMask)
|
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public KernelResult SetCoreAndAffinityMask(int NewCore, long NewAffinityMask)
|
||||
{
|
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System.CriticalSectionLock.Lock();
|
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System.CriticalSection.Enter();
|
||||
|
||||
bool UseOverride = AffinityOverrideCount != 0;
|
||||
|
||||
|
@ -472,9 +576,9 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
|
||||
if ((NewAffinityMask & (1 << NewCore)) == 0)
|
||||
{
|
||||
System.CriticalSectionLock.Unlock();
|
||||
System.CriticalSection.Leave();
|
||||
|
||||
return MakeError(ErrorModule.Kernel, KernelErr.InvalidMaskValue);
|
||||
return KernelResult.InvalidCombination;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -510,9 +614,9 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
}
|
||||
}
|
||||
|
||||
System.CriticalSectionLock.Unlock();
|
||||
System.CriticalSection.Leave();
|
||||
|
||||
return 0;
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
private static int HighestSetCore(long Mask)
|
||||
|
@ -531,7 +635,7 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
private void CombineForcePauseFlags()
|
||||
{
|
||||
ThreadSchedState OldFlags = SchedFlags;
|
||||
ThreadSchedState LowNibble = SchedFlags & ThreadSchedState.LowNibbleMask;
|
||||
ThreadSchedState LowNibble = SchedFlags & ThreadSchedState.LowMask;
|
||||
|
||||
SchedFlags = LowNibble | ForcePauseFlags;
|
||||
|
||||
|
@ -540,33 +644,33 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
|
||||
private void SetNewSchedFlags(ThreadSchedState NewFlags)
|
||||
{
|
||||
System.CriticalSectionLock.Lock();
|
||||
System.CriticalSection.Enter();
|
||||
|
||||
ThreadSchedState OldFlags = SchedFlags;
|
||||
|
||||
SchedFlags = (OldFlags & ThreadSchedState.HighNibbleMask) | NewFlags;
|
||||
SchedFlags = (OldFlags & ThreadSchedState.HighMask) | NewFlags;
|
||||
|
||||
if ((OldFlags & ThreadSchedState.LowNibbleMask) != NewFlags)
|
||||
if ((OldFlags & ThreadSchedState.LowMask) != NewFlags)
|
||||
{
|
||||
AdjustScheduling(OldFlags);
|
||||
}
|
||||
|
||||
System.CriticalSectionLock.Unlock();
|
||||
System.CriticalSection.Leave();
|
||||
}
|
||||
|
||||
public void ReleaseAndResume()
|
||||
{
|
||||
System.CriticalSectionLock.Lock();
|
||||
System.CriticalSection.Enter();
|
||||
|
||||
if ((SchedFlags & ThreadSchedState.LowNibbleMask) == ThreadSchedState.Paused)
|
||||
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
|
||||
{
|
||||
if (WithholderNode != null)
|
||||
if (Withholder != null)
|
||||
{
|
||||
System.Withholders.Remove(WithholderNode);
|
||||
Withholder.Remove(WithholderNode);
|
||||
|
||||
SetNewSchedFlags(ThreadSchedState.Running);
|
||||
|
||||
WithholderNode = null;
|
||||
Withholder = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -574,21 +678,21 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
}
|
||||
}
|
||||
|
||||
System.CriticalSectionLock.Unlock();
|
||||
System.CriticalSection.Leave();
|
||||
}
|
||||
|
||||
public void Reschedule(ThreadSchedState NewFlags)
|
||||
{
|
||||
System.CriticalSectionLock.Lock();
|
||||
System.CriticalSection.Enter();
|
||||
|
||||
ThreadSchedState OldFlags = SchedFlags;
|
||||
|
||||
SchedFlags = (OldFlags & ThreadSchedState.HighNibbleMask) |
|
||||
(NewFlags & ThreadSchedState.LowNibbleMask);
|
||||
SchedFlags = (OldFlags & ThreadSchedState.HighMask) |
|
||||
(NewFlags & ThreadSchedState.LowMask);
|
||||
|
||||
AdjustScheduling(OldFlags);
|
||||
|
||||
System.CriticalSectionLock.Unlock();
|
||||
System.CriticalSection.Leave();
|
||||
}
|
||||
|
||||
public void AddMutexWaiter(KThread Requester)
|
||||
|
@ -866,18 +970,61 @@ namespace Ryujinx.HLE.HOS.Kernel
|
|||
return HasExited;
|
||||
}
|
||||
|
||||
public void SetEntryArguments(long ArgsPtr, int ThreadHandle)
|
||||
{
|
||||
Context.ThreadState.X0 = (ulong)ArgsPtr;
|
||||
Context.ThreadState.X1 = (ulong)ThreadHandle;
|
||||
}
|
||||
|
||||
public void ClearExclusive()
|
||||
{
|
||||
Owner.Memory.ClearExclusive(CurrentCore);
|
||||
Owner.CpuMemory.ClearExclusive(CurrentCore);
|
||||
}
|
||||
|
||||
public void TimeUp()
|
||||
{
|
||||
System.CriticalSectionLock.Lock();
|
||||
ReleaseAndResume();
|
||||
}
|
||||
|
||||
SetNewSchedFlags(ThreadSchedState.Running);
|
||||
public void PrintGuestStackTrace()
|
||||
{
|
||||
Owner.Debugger.PrintGuestStackTrace(Context.ThreadState);
|
||||
}
|
||||
|
||||
System.CriticalSectionLock.Unlock();
|
||||
private void ThreadFinishedHandler(object sender, EventArgs e)
|
||||
{
|
||||
System.Scheduler.ExitThread(this);
|
||||
|
||||
Terminate();
|
||||
|
||||
System.Scheduler.RemoveThread(this);
|
||||
}
|
||||
|
||||
public void Terminate()
|
||||
{
|
||||
Owner?.RemoveThread(this);
|
||||
|
||||
if (TlsAddress != 0 && Owner.FreeThreadLocalStorage(TlsAddress) != KernelResult.Success)
|
||||
{
|
||||
throw new InvalidOperationException("Unexpected failure freeing thread local storage.");
|
||||
}
|
||||
|
||||
System.CriticalSection.Enter();
|
||||
|
||||
//Wake up all threads that may be waiting for a mutex being held
|
||||
//by this thread.
|
||||
foreach (KThread Thread in MutexWaiters)
|
||||
{
|
||||
Thread.MutexOwner = null;
|
||||
Thread.PreferredCoreOverride = 0;
|
||||
Thread.ObjSyncResult = 0xfa01;
|
||||
|
||||
Thread.ReleaseAndResume();
|
||||
}
|
||||
|
||||
System.CriticalSection.Leave();
|
||||
|
||||
Owner?.DecrementThreadCountAndTerminateIfZero();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue