Better process implementation (#491)
* Initial implementation of KProcess * Some improvements to the memory manager, implement back guest stack trace printing * Better GetInfo implementation, improve checking in some places with information from process capabilities * Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary * Change long -> ulong for address/size on memory related methods to avoid unnecessary casts * Attempt at implementing ldr:ro with new KProcess * Allow BSS with size 0 on ldr:ro * Add checking for memory block slab heap usage, return errors if full, exit gracefully * Use KMemoryBlockSize const from KMemoryManager * Allow all methods to read from non-contiguous locations * Fix for TransactParcelAuto * Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort * Fix wrong check for source pages count from page list on MapPhysicalMemory * Fix some issues with UnloadNro on ldr:ro
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119 changed files with 7998 additions and 3232 deletions
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@ -35,7 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
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public long GetEventHandle(ServiceCtx Context)
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{
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KEvent Event = Context.Process.AppletState.MessageEvent;
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KEvent Event = Context.Device.System.AppletState.MessageEvent;
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if (Context.Process.HandleTable.GenerateHandle(Event.ReadableEvent, out int Handle) != KernelResult.Success)
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{
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@ -49,7 +49,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
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public long ReceiveMessage(ServiceCtx Context)
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{
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if (!Context.Process.AppletState.TryDequeueMessage(out MessageInfo Message))
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if (!Context.Device.System.AppletState.TryDequeueMessage(out MessageInfo Message))
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{
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return MakeError(ErrorModule.Am, AmErr.NoMessages);
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}
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@ -92,7 +92,7 @@ namespace Ryujinx.HLE.HOS.Services.Am
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public long GetCurrentFocusState(ServiceCtx Context)
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{
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Context.ResponseData.Write((byte)Context.Process.AppletState.FocusState);
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Context.ResponseData.Write((byte)Context.Device.System.AppletState.FocusState);
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return 0;
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}
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