Pass CbufSlot when getting info from the texture descriptor (#2291)

* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
riperiperi 2021-05-19 19:05:43 +01:00 committed by GitHub
parent c805542b29
commit 0129250c2e
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 35 additions and 27 deletions

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@ -140,8 +140,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Gets the texture descriptor for a given texture on the pool.
/// </summary>
/// <param name="handle">Index of the texture (this is the word offset of the handle in the constant buffer)</param>
/// <param name="cbufSlot">Constant buffer slot for the texture handle</param>
/// <returns>Texture descriptor</returns>
public override Image.ITextureDescriptor GetTextureDescriptor(int handle)
public override Image.ITextureDescriptor GetTextureDescriptor(int handle, int cbufSlot)
{
if (!_textureDescriptors.TryGetValue(handle, out GuestTextureDescriptor textureDescriptor))
{