Pass CbufSlot when getting info from the texture descriptor (#2291)

* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
riperiperi 2021-05-19 19:05:43 +01:00 committed by GitHub
parent c805542b29
commit 0129250c2e
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 35 additions and 27 deletions

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@ -44,12 +44,12 @@
return 0xffff;
}
bool QueryIsTextureBuffer(int handle)
bool QueryIsTextureBuffer(int handle, int cbufSlot = -1)
{
return false;
}
bool QueryIsTextureRectangle(int handle)
bool QueryIsTextureRectangle(int handle, int cbufSlot = -1)
{
return false;
}
@ -74,7 +74,7 @@
return true;
}
TextureFormat QueryTextureFormat(int handle)
TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1)
{
return TextureFormat.R8G8B8A8Unorm;
}