Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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10 changed files with 35 additions and 27 deletions
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@ -44,12 +44,12 @@
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return 0xffff;
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}
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bool QueryIsTextureBuffer(int handle)
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bool QueryIsTextureBuffer(int handle, int cbufSlot = -1)
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{
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return false;
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}
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bool QueryIsTextureRectangle(int handle)
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bool QueryIsTextureRectangle(int handle, int cbufSlot = -1)
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{
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return false;
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}
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@ -74,7 +74,7 @@
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return true;
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}
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TextureFormat QueryTextureFormat(int handle)
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TextureFormat QueryTextureFormat(int handle, int cbufSlot = -1)
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{
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return TextureFormat.R8G8B8A8Unorm;
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}
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