Pass CbufSlot when getting info from the texture descriptor (#2291)
* Pass CbufSlot when getting info from the texture descriptor Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex. Specifically fixes a random chance of full screen colour flickering in Super Mario Party. * Apply suggestions from code review Oops Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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10 changed files with 35 additions and 27 deletions
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@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (src0.Type == OperandType.ConstantBuffer)
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{
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texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
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texOp.Format = config.GetTextureFormat(texOp.Handle);
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texOp.Format = config.GetTextureFormat(texOp.Handle, texOp.CbufSlot);
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}
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}
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}
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