Pass CbufSlot when getting info from the texture descriptor (#2291)

* Pass CbufSlot when getting info from the texture descriptor

Fixes some issues with bindless textures, when CbufSlot is not equal to the current TextureBufferIndex.

Specifically fixes a random chance of full screen colour flickering in Super Mario Party.

* Apply suggestions from code review

Oops

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
riperiperi 2021-05-19 19:05:43 +01:00 committed by GitHub
parent c805542b29
commit 0129250c2e
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
10 changed files with 35 additions and 27 deletions

View file

@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (src0.Type == OperandType.ConstantBuffer)
{
texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
texOp.Format = config.GetTextureFormat(texOp.Handle);
texOp.Format = config.GetTextureFormat(texOp.Handle, texOp.CbufSlot);
}
}
}