Fix asserts on VP9 decoder in debug mode and build warnings (#1480)
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4 changed files with 6 additions and 5 deletions
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@ -1149,7 +1149,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
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ref TileWorkerData tileData = ref cm.TileWorkerData[tileCols * tileRow + tileCol];
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tileData.Xd = cm.Mb;
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tileData.Xd.Corrupted = false;
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tileData.Xd.Counts = cm.FrameParallelDecodingMode ? Ptr<Vp9BackwardUpdates>.Null : cm.Counts;
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tileData.Xd.Counts = cm.Counts;
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tileData.Dqcoeff = new Array32<Array32<int>>();
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tileData.Xd.Tile.Init(ref cm, tileRow, tileCol);
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SetupTokenDecoder(buf.Data, buf.Size, ref cm.Error, ref tileData.BitReader);
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