don't recreate render pipeline unless we're about to draw, pass view depth properly (#22)

This commit is contained in:
riperiperi 2024-06-19 23:14:23 +01:00 committed by Isaac Marovitz
parent 58b3e2e82b
commit 02de48a6f2
3 changed files with 16 additions and 18 deletions

View file

@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Metal
_encoderStateManager.SetClearLoadAction(clear);
}
public MTLRenderCommandEncoder GetOrCreateRenderEncoder()
public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false)
{
MTLRenderCommandEncoder renderCommandEncoder;
if (_currentEncoder == null || _currentEncoderType != EncoderType.Render)
@ -88,7 +88,10 @@ namespace Ryujinx.Graphics.Metal
renderCommandEncoder = new MTLRenderCommandEncoder(_currentEncoder.Value);
}
_encoderStateManager.RebindRenderState(renderCommandEncoder);
if (forDraw)
{
_encoderStateManager.RebindRenderState(renderCommandEncoder);
}
return renderCommandEncoder;
}
@ -325,7 +328,7 @@ namespace Ryujinx.Graphics.Metal
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
{
var renderCommandEncoder = GetOrCreateRenderEncoder();
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
// TODO: Support topology re-indexing to provide support for TriangleFans
var primitiveType = _encoderStateManager.Topology.Convert();
@ -340,7 +343,7 @@ namespace Ryujinx.Graphics.Metal
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
{
var renderCommandEncoder = GetOrCreateRenderEncoder();
var renderCommandEncoder = GetOrCreateRenderEncoder(true);
// TODO: Support topology re-indexing to provide support for TriangleFans
var primitiveType = _encoderStateManager.Topology.Convert();
@ -360,28 +363,28 @@ namespace Ryujinx.Graphics.Metal
public void DrawIndexedIndirect(BufferRange indirectBuffer)
{
// var renderCommandEncoder = GetOrCreateRenderEncoder();
// var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
// var renderCommandEncoder = GetOrCreateRenderEncoder();
// var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DrawIndirect(BufferRange indirectBuffer)
{
// var renderCommandEncoder = GetOrCreateRenderEncoder();
// var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}
public void DrawIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
{
// var renderCommandEncoder = GetOrCreateRenderEncoder();
// var renderCommandEncoder = GetOrCreateRenderEncoder(true);
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
}