Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes

This commit is contained in:
gdkchan 2018-04-19 16:18:30 -03:00
parent 33ae6e544b
commit 03002f6537
9 changed files with 139 additions and 24 deletions

View file

@ -41,6 +41,16 @@ namespace Ryujinx.Graphics.Gal.Shader
EmitAluFfma(Block, OpCode, ShaderOper.RR);
}
public static void Fmul32i(ShaderIrBlock Block, long OpCode)
{
ShaderIrNode OperA = GetOperGpr8 (OpCode);
ShaderIrNode OperB = GetOperImmf32_20(OpCode);
ShaderIrOp Op = new ShaderIrOp(ShaderIrInst.Fmul, OperA, OperB);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}
public static void Fmul_C(ShaderIrBlock Block, long OpCode)
{
EmitAluBinaryF(Block, OpCode, ShaderOper.CR, ShaderIrInst.Fmul);
@ -212,7 +222,6 @@ namespace Ryujinx.Graphics.Gal.Shader
bool Aa = ((OpCode >> 46) & 1) != 0;
bool Na = ((OpCode >> 48) & 1) != 0;
bool Ab = ((OpCode >> 49) & 1) != 0;
bool Ad = ((OpCode >> 50) & 1) != 0;
ShaderIrNode OperA = GetOperGpr8(OpCode), OperB;
@ -234,8 +243,6 @@ namespace Ryujinx.Graphics.Gal.Shader
ShaderIrNode Op = new ShaderIrOp(Inst, OperA, OperB);
Op = GetAluAbs(Op, Ad);
Block.AddNode(GetPredNode(new ShaderIrAsg(GetOperGpr0(OpCode), Op), OpCode));
}