Implement SULD shader instruction (#1117)

* Implement SULD shader instruction

* Some nits
This commit is contained in:
gdkchan 2020-04-21 20:35:28 -03:00 committed by GitHub
parent 4738113f29
commit 03711dd7b5
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GPG key ID: 4AEE18F83AFDEB23
15 changed files with 620 additions and 109 deletions

View file

@ -326,9 +326,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
continue;
}
string imageTypeName = GetImageTypeName(texOp.Type);
string layout = texOp.Format.ToGlslFormat();
context.AppendLine("writeonly uniform " + imageTypeName + " " + imageName + ";");
if (!string.IsNullOrEmpty(layout))
{
layout = "layout(" + layout + ") ";
}
string imageTypeName = GetImageTypeName(texOp.Type, texOp.Format.GetComponentType());
context.AppendLine("uniform " + layout + imageTypeName + " " + imageName + ";");
}
foreach (KeyValuePair<string, AstTextureOperation> kv in images)
@ -455,7 +462,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return typeName;
}
private static string GetImageTypeName(SamplerType type)
private static string GetImageTypeName(SamplerType type, VariableType componentType)
{
string typeName;
@ -480,6 +487,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
typeName += "Array";
}
switch (componentType)
{
case VariableType.U32: typeName = 'u' + typeName; break;
case VariableType.S32: typeName = 'i' + typeName; break;
}
return typeName;
}
}

View file

@ -4,6 +4,7 @@ using System;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
@ -115,53 +116,56 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
switch (inst)
{
case Instruction.ImageLoad:
return ImageLoadOrStore(context, operation);
case Instruction.ImageStore:
return InstGenMemory.ImageStore(context, operation);
return ImageLoadOrStore(context, operation);
case Instruction.LoadAttribute:
return InstGenMemory.LoadAttribute(context, operation);
return LoadAttribute(context, operation);
case Instruction.LoadConstant:
return InstGenMemory.LoadConstant(context, operation);
return LoadConstant(context, operation);
case Instruction.LoadLocal:
return InstGenMemory.LoadLocal(context, operation);
return LoadLocal(context, operation);
case Instruction.LoadShared:
return InstGenMemory.LoadShared(context, operation);
return LoadShared(context, operation);
case Instruction.LoadStorage:
return InstGenMemory.LoadStorage(context, operation);
return LoadStorage(context, operation);
case Instruction.Lod:
return InstGenMemory.Lod(context, operation);
return Lod(context, operation);
case Instruction.PackDouble2x32:
return InstGenPacking.PackDouble2x32(context, operation);
return PackDouble2x32(context, operation);
case Instruction.PackHalf2x16:
return InstGenPacking.PackHalf2x16(context, operation);
return PackHalf2x16(context, operation);
case Instruction.StoreLocal:
return InstGenMemory.StoreLocal(context, operation);
return StoreLocal(context, operation);
case Instruction.StoreShared:
return InstGenMemory.StoreShared(context, operation);
return StoreShared(context, operation);
case Instruction.StoreStorage:
return InstGenMemory.StoreStorage(context, operation);
return StoreStorage(context, operation);
case Instruction.TextureSample:
return InstGenMemory.TextureSample(context, operation);
return TextureSample(context, operation);
case Instruction.TextureSize:
return InstGenMemory.TextureSize(context, operation);
return TextureSize(context, operation);
case Instruction.UnpackDouble2x32:
return InstGenPacking.UnpackDouble2x32(context, operation);
return UnpackDouble2x32(context, operation);
case Instruction.UnpackHalf2x16:
return InstGenPacking.UnpackHalf2x16(context, operation);
return UnpackHalf2x16(context, operation);
}
}

View file

@ -9,16 +9,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
static class InstGenMemory
{
public static string ImageStore(CodeGenContext context, AstOperation operation)
public static string ImageLoadOrStore(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string texCall = "imageStore";
string texCall = texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore";
int srcIndex = isBindless ? 1 : 0;
@ -40,14 +40,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
int coordsCount = texOp.Type.GetDimensions();
int pCount = coordsCount;
int arrayIndexElem = -1;
if (isArray)
{
arrayIndexElem = pCount++;
}
int pCount = coordsCount + (isArray ? 1 : 0);
void Append(string str)
{
@ -70,23 +63,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Append(Src(VariableType.S32));
}
string[] cElems = new string[4];
for (int index = 0; index < 4; index++)
if (texOp.Inst == Instruction.ImageStore)
{
if (srcIndex < texOp.SourcesCount)
VariableType type = texOp.Format.GetComponentType();
string[] cElems = new string[4];
for (int index = 0; index < 4; index++)
{
cElems[index] = Src(VariableType.F32);
if (srcIndex < texOp.SourcesCount)
{
cElems[index] = Src(type);
}
else
{
cElems[index] = type switch
{
VariableType.S32 => NumberFormatter.FormatInt(0),
VariableType.U32 => NumberFormatter.FormatUint(0),
_ => NumberFormatter.FormatFloat(0)
};
}
}
else
string prefix = type switch
{
cElems[index] = NumberFormatter.FormatFloat(0);
}
VariableType.S32 => "i",
VariableType.U32 => "u",
_ => string.Empty
};
Append(prefix + "vec4(" + string.Join(", ", cElems) + ")");
}
Append("vec4(" + string.Join(", ", cElems) + ")");
texCall += ")";
texCall += ")" + (texOp.Inst == Instruction.ImageLoad ? GetMask(texOp.Index) : "");
return texCall;
}

View file

@ -280,6 +280,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
return GetOperandVarType((AstOperand)operation.GetSource(0));
}
else if (operation is AstTextureOperation texOp &&
(texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore))
{
return texOp.Format.GetComponentType();
}
return GetDestVarType(operation.Inst);
}