Fix primitive id in shader gen

Fixes Dark Souls
This commit is contained in:
Isaac Marovitz 2024-09-06 20:00:12 +02:00 committed by Isaac Marovitz
parent d5502b02b1
commit 04c0090653
2 changed files with 2 additions and 1 deletions

View file

@ -392,6 +392,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
context.AppendLine("float4 position [[position, invariant]];");
context.AppendLine("bool front_facing [[front_facing]];");
context.AppendLine("float2 point_coord [[point_coord]];");
context.AppendLine("uint primitive_id [[primitive_id]];");
}
if (context.Definitions.IaIndexing)