Preserve image types for shader bindless surface instructions (.D variants) (#2779)

* Preserve image types for SULD/SUST .D variants

* Make format unknown for surface atomic if bindless and not sized
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gdkchan 2021-10-24 19:40:20 -03:00 committed by GitHub
parent 51fa1b2cb0
commit 04dfb86fde
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2 changed files with 13 additions and 10 deletions

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@ -128,13 +128,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
int cbufOffset = src0.GetCbufOffset();
int cbufSlot = src0.GetCbufSlot();
if (texOp.Inst == Instruction.ImageAtomic)
if (texOp.Format == TextureFormat.Unknown)
{
texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
}
else
{
texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
if (texOp.Inst == Instruction.ImageAtomic)
{
texOp.Format = config.GetTextureFormatAtomic(cbufOffset, cbufSlot);
}
else
{
texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
}
}
SetHandle(config, texOp, cbufOffset, cbufSlot, false);