Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
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7 changed files with 40 additions and 45 deletions
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@ -32,7 +32,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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BranchIfFalse,
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BranchIfTrue,
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Call,
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CallOutArgument,
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Ceiling,
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Clamp,
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ClampU32,
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