Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
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7 changed files with 40 additions and 45 deletions
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@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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Operand dest = operation.GetDest(index);
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if (dest.Type == OperandType.Register)
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if (dest != null && dest.Type == OperandType.Register)
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{
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Operand local = Local();
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