Use multiple dest operands for shader call instructions (#1975)

* Use multiple dest operands for shader call instructions

* Passing opNode is no longer needed
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gdkchan 2021-01-31 21:13:38 -03:00 committed by GitHub
parent f93089a64f
commit 053dcfdb05
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7 changed files with 40 additions and 45 deletions

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@ -120,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Operand dest = operation.GetDest(index);
if (dest.Type == OperandType.Register)
if (dest != null && dest.Type == OperandType.Register)
{
Operand local = Local();