Use multiple dest operands for shader call instructions (#1975)
* Use multiple dest operands for shader call instructions * Passing opNode is no longer needed
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7 changed files with 40 additions and 45 deletions
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@ -88,7 +88,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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RegisterUsage.FixupCalls(cfg.Blocks, frus);
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Dominance.FindDominators(cfg);
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Dominance.FindDominanceFrontiers(cfg.Blocks);
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Ssa.Rename(cfg.Blocks);
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