Specify image view usage flags on Vulkan (#4283)
* Specify image view usage flags on Vulkan * PR feedback
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2 changed files with 28 additions and 20 deletions
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@ -54,6 +54,7 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Textures.Add(this);
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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var usage = TextureStorage.GetImageUsageFromFormat(info.Format);
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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@ -94,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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var subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, layers);
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var subresourceRangeDepth = new ImageSubresourceRange(aspectFlagsDepth, (uint)firstLevel, levels, (uint)firstLayer, layers);
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unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags = 0)
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unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
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{
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var usage = new ImageViewUsageCreateInfo()
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{
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@ -110,14 +111,14 @@ namespace Ryujinx.Graphics.Vulkan
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Format = format,
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Components = cm,
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SubresourceRange = sr,
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PNext = usageFlags == 0 ? null : &usage
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PNext = &usage
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};
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gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
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return new Auto<DisposableImageView>(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage());
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}
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_imageView = CreateImageView(componentMapping, subresourceRange, type);
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_imageView = CreateImageView(componentMapping, subresourceRange, type, ImageUsageFlags.SampledBit);
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// Framebuffer attachments and storage images requires a identity component mapping.
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var identityComponentMapping = new ComponentMapping(
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@ -126,7 +127,7 @@ namespace Ryujinx.Graphics.Vulkan
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ComponentSwizzle.B,
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ComponentSwizzle.A);
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_imageViewIdentity = CreateImageView(identityComponentMapping, subresourceRangeDepth, type);
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_imageViewIdentity = CreateImageView(identityComponentMapping, subresourceRangeDepth, type, usage);
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// Framebuffer attachments also require 3D textures to be bound as 2D array.
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if (info.Target == Target.Texture3D)
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@ -144,7 +145,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
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_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray);
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_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
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}
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}
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