[Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA1822 warnings * Make dotnet format succeed in style mode * Address dotnet format CA2208 warnings properly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Second dotnet format pass * Update src/Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas and improve formatting * Fix formatting and naming issues * Rename nvStutterWorkaround to nvidiaStutterWorkaround * Use using declarations and extend resource lifetimes * Fix GTK issues * Add formatting for generated files * Add trailing commas --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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39 changed files with 1891 additions and 1830 deletions
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@ -9,7 +9,7 @@ namespace Ryujinx.Input.GTK3
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public class GTK3KeyboardDriver : IGamepadDriver
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{
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private readonly Widget _widget;
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private HashSet<GtkKey> _pressedKeys;
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private readonly HashSet<GtkKey> _pressedKeys;
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public GTK3KeyboardDriver(Widget widget)
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{
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@ -28,13 +28,13 @@ namespace Ryujinx.Input.GTK3
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public event Action<string> OnGamepadConnected
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{
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add { }
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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add { }
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remove { }
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}
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@ -49,6 +49,7 @@ namespace Ryujinx.Input.GTK3
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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