Fix GetDesiredLanguage and expose a way to set the desired language, default to english

This commit is contained in:
gdkchan 2018-04-29 20:18:46 -03:00
parent f73a182b20
commit 071754aaeb
5 changed files with 83 additions and 63 deletions

View file

@ -1,33 +1,10 @@
using Ryujinx.Core.OsHle.Ipc;
using System;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.Core.OsHle.Services.Set
{
class ISettingsServer : IpcService
{
private static string[] LanguageCodes = new string[]
{
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant"
};
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
@ -44,29 +21,11 @@ namespace Ryujinx.Core.OsHle.Services.Set
public static long GetLanguageCode(ServiceCtx Context)
{
Context.ResponseData.Write(LanguageCodetoLongBE(LanguageCodes[1]));
Context.ResponseData.Write(Context.Ns.Os.SystemState.DesiredLanguageCode);
return 0;
}
private static long LanguageCodetoLongBE(string LanguageCode)
{
using (MemoryStream MS = new MemoryStream())
{
foreach (char Chr in LanguageCode)
{
MS.WriteByte((byte)Chr);
}
for (int Offs = 0; Offs < (8 - LanguageCode.Length); Offs++)
{
MS.WriteByte(0);
}
return BitConverter.ToInt64(MS.ToArray(), 0);
}
}
public static long GetAvailableLanguageCodes(ServiceCtx Context)
{
long Position = Context.Request.RecvListBuff[0].Position;
@ -74,24 +33,16 @@ namespace Ryujinx.Core.OsHle.Services.Set
int Count = (int)((uint)Size / 8);
if (Count > LanguageCodes.Length)
if (Count > SystemStateMgr.LanguageCodes.Length)
{
Count = LanguageCodes.Length;
Count = SystemStateMgr.LanguageCodes.Length;
}
for (int Index = 0; Index < Count; Index++)
{
string LanguageCode = LanguageCodes[Index];
Context.Memory.WriteInt64(Position, SystemStateMgr.GetLanguageCode(Index));
foreach (char Chr in LanguageCode)
{
Context.Memory.WriteByte(Position++, (byte)Chr);
}
for (int Offs = 0; Offs < (8 - LanguageCode.Length); Offs++)
{
Context.Memory.WriteByte(Position++, 0);
}
Position += 8;
}
Context.ResponseData.Write(Count);
@ -101,7 +52,7 @@ namespace Ryujinx.Core.OsHle.Services.Set
public static long GetAvailableLanguageCodeCount(ServiceCtx Context)
{
Context.ResponseData.Write(LanguageCodes.Length);
Context.ResponseData.Write(SystemStateMgr.LanguageCodes.Length);
return 0;
}