Barry is here mashallah

This commit is contained in:
Isaac Marovitz 2023-08-02 20:32:59 -04:00 committed by Isaac Marovitz
parent aaa140e510
commit 07be20c369
3 changed files with 13 additions and 7 deletions

View file

@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Metal
// TODO: Recreate descriptor and encoder state as needed
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
renderPipelineDescriptor.VertexFunction = vertexFunction;
// renderPipelineDescriptor.FragmentFunction = fragmentFunction;
renderPipelineDescriptor.FragmentFunction = fragmentFunction;
// TODO: This should not be hardcoded, but a bug in SharpMetal prevents me from doing this correctly
renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Metal
return computeCommandEncoder;
}
public void Present(CAMetalDrawable drawable)
public void Present(CAMetalDrawable drawable, Texture texture)
{
EndCurrentPass();
@ -128,8 +128,7 @@ namespace Ryujinx.Graphics.Metal
Logger.Warning?.Print(LogClass.Gpu, "Began present");
_renderEncoderState.SetEncoderState(renderCommandEncoder);
// Barry goes here
// renderCommandEncoder.SetFragmentTexture(_renderTarget, 0);
renderCommandEncoder.SetFragmentTexture(texture.MTLTexture, 0);
renderCommandEncoder.DrawPrimitives(MTLPrimitiveType.Triangle, 0, 6);
renderCommandEncoder.EndEncoding();