Implement Z24S8 TextureFormat (#247)
* add Z24S8 TextureFormat * return correct PixelFormat & PixelType * return correct texture size * return correct Bytes Per Pixel * Correct PixelType
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4 changed files with 5 additions and 1 deletions
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@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
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case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
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case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
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case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
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case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
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@ -42,7 +43,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
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case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
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case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
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}
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}
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throw new NotImplementedException(Texture.Format.ToString());
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}
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