Implement Z24S8 TextureFormat (#247)

* add Z24S8 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel

* Correct PixelType
This commit is contained in:
greggameplayer 2018-07-19 01:19:37 +02:00 committed by Ac_K
parent 2236f4b2c3
commit 0a13900bc9
4 changed files with 5 additions and 1 deletions

View file

@ -14,6 +14,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
@ -42,7 +43,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
}
}
throw new NotImplementedException(Texture.Format.ToString());
}