Allow textures to have their data partially mapped (#2629)
* Allow textures to have their data partially mapped * Explicitly check for invalid memory ranges on the MultiRangeList * Update GetWritableRegion to also support unmapped ranges
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6 changed files with 170 additions and 68 deletions
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@ -29,6 +29,12 @@ namespace Ryujinx.Memory.Range
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for (int i = 0; i < range.Count; i++)
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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{
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continue;
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}
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_items.Add(subrange.Address, subrange.EndAddress, item);
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}
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@ -49,6 +55,12 @@ namespace Ryujinx.Memory.Range
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for (int i = 0; i < range.Count; i++)
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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{
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continue;
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}
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removed += _items.Remove(subrange.Address, item);
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}
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@ -86,6 +98,12 @@ namespace Ryujinx.Memory.Range
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for (int i = 0; i < range.Count; i++)
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{
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var subrange = range.GetSubRange(i);
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if (IsInvalid(ref subrange))
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{
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continue;
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}
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overlapCount = _items.Get(subrange.Address, subrange.EndAddress, ref output, overlapCount);
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}
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@ -124,6 +142,17 @@ namespace Ryujinx.Memory.Range
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return overlapCount;
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}
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/// <summary>
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/// Checks if a given sub-range of memory is invalid.
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/// Those are used to represent unmapped memory regions (holes in the region mapping).
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/// </summary>
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/// <param name="subRange">Memory range to checl</param>
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/// <returns>True if the memory range is considered invalid, false otherwise</returns>
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private static bool IsInvalid(ref MemoryRange subRange)
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{
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return subRange.Address == ulong.MaxValue;
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}
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/// <summary>
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/// Gets all items on the list starting at the specified memory address.
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/// </summary>
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