Stencil Fixes

This commit is contained in:
Isaac Marovitz 2024-05-27 21:46:43 -04:00 committed by Isaac Marovitz
parent 1b86360a61
commit 0a6f11d247
2 changed files with 4 additions and 19 deletions

View file

@ -171,29 +171,16 @@ namespace Ryujinx.Graphics.Metal
{
var mtlFormat = _table[(int)format];
if (mtlFormat == MTLPixelFormat.Depth24UnormStencil8 || mtlFormat == MTLPixelFormat.Depth32FloatStencil8)
if (mtlFormat == MTLPixelFormat.Depth24UnormStencil8)
{
if (!MTLDevice.CreateSystemDefaultDevice().Depth24Stencil8PixelFormatSupported)
{
mtlFormat = MTLPixelFormat.Depth32Float;
Logger.Error?.PrintMsg(LogClass.Gpu, "Application requested Depth24Stencil8, which is unsupported on this device!");
mtlFormat = MTLPixelFormat.Depth32FloatStencil8;
}
}
return mtlFormat;
}
public static MTLPixelFormat PackedStencilToXFormat(MTLPixelFormat format)
{
switch (format)
{
case MTLPixelFormat.Depth24UnormStencil8:
return MTLPixelFormat.X24Stencil8;
case MTLPixelFormat.Depth32FloatStencil8:
return MTLPixelFormat.X32Stencil8;
default:
Logger.Warning?.PrintMsg(LogClass.Gpu, $"Attempted to get stencil format for non packed format {format}!");
return MTLPixelFormat.Invalid;
}
}
}
}