Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
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71 changed files with 2793 additions and 5 deletions
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Ryujinx.HLE/HOS/Tamper/AtmosphereProgram.cs
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Ryujinx.HLE/HOS/Tamper/AtmosphereProgram.cs
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.HLE.HOS.Tamper.Operations;
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namespace Ryujinx.HLE.HOS.Tamper
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{
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class AtmosphereProgram : ITamperProgram
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{
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private Parameter<long> _pressedKeys;
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private IOperation _entryPoint;
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public ITamperedProcess Process { get; }
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public AtmosphereProgram(ITamperedProcess process, Parameter<long> pressedKeys, IOperation entryPoint)
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{
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Process = process;
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_pressedKeys = pressedKeys;
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_entryPoint = entryPoint;
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}
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public void Execute(ControllerKeys pressedKeys)
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{
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_pressedKeys.Value = (long)pressedKeys;
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_entryPoint.Execute();
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}
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}
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}
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