Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
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Ryujinx.HLE/HOS/Tamper/CompilationContext.cs
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Ryujinx.HLE/HOS/Tamper/CompilationContext.cs
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using Ryujinx.HLE.HOS.Tamper.Operations;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Ryujinx.HLE.HOS.Tamper
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{
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class CompilationContext
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{
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public OperationBlock CurrentBlock => BlockStack.Peek();
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public List<IOperation> CurrentOperations => CurrentBlock.Operations;
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public ITamperedProcess Process { get; }
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public Parameter<long> PressedKeys { get; }
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public Stack<OperationBlock> BlockStack { get; }
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public Dictionary<byte, Register> Registers { get; }
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public Dictionary<byte, Register> SavedRegisters { get; }
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public Dictionary<byte, Register> StaticRegisters { get; }
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public ulong ExeAddress { get; }
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public ulong HeapAddress { get; }
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public CompilationContext(ulong exeAddress, ulong heapAddress, ITamperedProcess process)
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{
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Process = process;
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PressedKeys = new Parameter<long>(0);
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BlockStack = new Stack<OperationBlock>();
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Registers = new Dictionary<byte, Register>();
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SavedRegisters = new Dictionary<byte, Register>();
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StaticRegisters = new Dictionary<byte, Register>();
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ExeAddress = exeAddress;
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HeapAddress = heapAddress;
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}
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public Register GetRegister(byte index)
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{
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if (Registers.TryGetValue(index, out Register register))
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{
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return register;
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}
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register = new Register($"R_{index:X2}");
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Registers.Add(index, register);
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return register;
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}
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public Register GetSavedRegister(byte index)
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{
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if (SavedRegisters.TryGetValue(index, out Register register))
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{
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return register;
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}
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register = new Register($"S_{index:X2}");
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SavedRegisters.Add(index, register);
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return register;
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}
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public Register GetStaticRegister(byte index)
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{
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if (SavedRegisters.TryGetValue(index, out Register register))
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{
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return register;
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}
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register = new Register($"T_{index:X2}");
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SavedRegisters.Add(index, register);
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return register;
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}
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}
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}
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