Add the TamperMachine module for runtime mods and cheats (#1928)
* Add initial implementation of the Tamper Machine * Implement Atmosphere opcodes 0, 4 and 9 * Add missing TamperCompilationException class * Implement Atmosphere conditional and loop opcodes 1, 2 and 3 * Inplement input conditional opcode 8 * Add register store opcode A * Implement extended pause/resume opcodes FF0 and FF1 * Implement extended log opcode FFF * Implement extended register conditional opcode C0 * Refactor TamperProgram to an interface * Moved Atmosphere classes to a separate subdirectory * Fix OpProcCtrl class not setting process * Implement extended register save/restore opcodes C1, C2 and C3 * Refactor code emitters to separate classes * Supress memory access errors from the Tamper Machine * Add debug information to tamper register and memory writes * Add block stack check to Atmosphere Cheat compiler * Add handheld input support to Tamper Machine * Fix code styling * Fix build id and cheat case mismatch * Fix invalid immediate size selection * Print build ids of the title * Prevent Tamper Machine from change code regions * Remove Atmosphere namespace * Remove empty cheats from the list * Prevent code modification without disabling the tampering * Fix missing addressing mode in LoadRegisterWithMemory * Fix wrong addressing in RegisterConditional * Add name to the tamper machine thread * Fix code styling
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42
Ryujinx.HLE/HOS/Tamper/Operations/ForBlock.cs
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Ryujinx.HLE/HOS/Tamper/Operations/ForBlock.cs
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using Ryujinx.HLE.HOS.Tamper.Conditions;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Tamper.Operations
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{
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class ForBlock : IOperation
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{
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private ulong _count;
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private Register _register;
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private IEnumerable<IOperation> _operations;
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public ForBlock(ulong count, Register register, IEnumerable<IOperation> operations)
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{
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_count = count;
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_register = register;
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_operations = operations;
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}
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public ForBlock(ulong count, Register register, params IOperation[] operations)
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{
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_count = count;
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_register = register;
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_operations = operations;
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}
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public void Execute()
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{
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for (ulong i = 0; i < _count; i++)
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{
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// Set the register and execute the operations so that changing the
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// register during runtime does not break iteration.
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_register.Set<ulong>(i);
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foreach (IOperation op in _operations)
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{
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op.Execute();
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}
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}
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}
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}
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}
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