Support non-index quad draws
Fixes Deltarune
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ab1e02c56a
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0c562a2c50
2 changed files with 221 additions and 10 deletions
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@ -30,6 +30,9 @@ namespace Ryujinx.Graphics.Metal
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public readonly Action EndRenderPassDelegate;
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public MTLCommandBuffer CommandBuffer;
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public IndexBufferPattern QuadsToTrisPattern;
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public IndexBufferPattern TriFanToTrisPattern;
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internal CommandBufferScoped? PreloadCbs { get; private set; }
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internal CommandBufferScoped Cbs { get; private set; }
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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@ -49,6 +52,9 @@ namespace Ryujinx.Graphics.Metal
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internal void InitEncoderStateManager(BufferManager bufferManager)
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{
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_encoderStateManager = new EncoderStateManager(_device, bufferManager, this);
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QuadsToTrisPattern = new IndexBufferPattern(_renderer, 4, 6, 0, [0, 1, 2, 0, 2, 3], 4, false);
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TriFanToTrisPattern = new IndexBufferPattern(_renderer, 3, 3, 2, [int.MinValue, -1, 0], 1, true);
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}
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public void SaveState()
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@ -360,25 +366,89 @@ namespace Ryujinx.Graphics.Metal
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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if (vertexCount == 0)
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{
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return;
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}
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _encoderStateManager.Topology.Convert();
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if (TopologyUnsupported(_encoderStateManager.Topology))
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{
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var pattern = GetIndexBufferPattern();
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renderCommandEncoder.DrawPrimitives(
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primitiveType,
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(ulong)firstVertex,
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(ulong)vertexCount,
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(ulong)instanceCount,
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(ulong)firstInstance);
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BufferHandle handle = pattern.GetRepeatingBuffer(vertexCount, out int indexCount);
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var buffer = _renderer.BufferManager.GetBuffer(handle, false);
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var mtlBuffer = buffer.Get(Cbs, 0, indexCount * sizeof(int)).Value;
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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renderCommandEncoder.DrawIndexedPrimitives(
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primitiveType,
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(ulong)indexCount,
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MTLIndexType.UInt32,
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mtlBuffer,
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0);
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}
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else
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{
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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renderCommandEncoder.DrawPrimitives(
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primitiveType,
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(ulong)firstVertex,
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(ulong)vertexCount,
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(ulong)instanceCount,
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(ulong)firstInstance);
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}
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}
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private IndexBufferPattern GetIndexBufferPattern()
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{
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return _encoderStateManager.Topology switch
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{
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PrimitiveTopology.Quads => QuadsToTrisPattern,
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PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => TriFanToTrisPattern,
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_ => throw new NotSupportedException($"Unsupported topology: {_encoderStateManager.Topology}"),
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};
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}
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private PrimitiveTopology TopologyRemap(PrimitiveTopology topology)
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{
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return topology switch
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{
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PrimitiveTopology.Quads => PrimitiveTopology.Triangles,
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PrimitiveTopology.QuadStrip => PrimitiveTopology.TriangleStrip,
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PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => PrimitiveTopology.Triangles,
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_ => topology,
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};
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}
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private bool TopologyUnsupported(PrimitiveTopology topology)
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{
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return topology switch
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{
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PrimitiveTopology.Quads or PrimitiveTopology.TriangleFan or PrimitiveTopology.Polygon => true,
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_ => false,
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};
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}
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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if (indexCount == 0)
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{
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return;
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}
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var renderCommandEncoder = GetOrCreateRenderEncoder(true);
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// TODO: Support topology re-indexing to provide support for TriangleFans
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var primitiveType = _encoderStateManager.Topology.Convert();
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// TODO: Reindex unsupported topologies
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if (TopologyUnsupported(_encoderStateManager.Topology))
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{
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Logger.Warning?.Print(LogClass.Gpu, $"Drawing indexed with unsupported topology: {_encoderStateManager.Topology}");
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}
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var primitiveType = TopologyRemap(_encoderStateManager.Topology).Convert();
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var indexBuffer = _encoderStateManager.IndexBuffer;
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