Use maximum shared memory size supported by hardware
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6 changed files with 28 additions and 15 deletions
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@ -2,19 +2,23 @@ namespace Ryujinx.Graphics.Shader
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{
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public struct ShaderCapabilities
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{
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private static readonly ShaderCapabilities _default = new ShaderCapabilities(32768, 16);
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// Initialize with default values for Maxwell.
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private static readonly ShaderCapabilities _default = new ShaderCapabilities(32768, 49152, 16);
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public static ShaderCapabilities Default => _default;
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public int MaximumViewportDimensions { get; }
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public int StorageBufferOffsetAlignment { get; }
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public int MaximumViewportDimensions { get; }
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public int MaximumComputeSharedMemorySize { get; }
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public int StorageBufferOffsetAlignment { get; }
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public ShaderCapabilities(
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int maximumViewportDimensions,
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int maximumComputeSharedMemorySize,
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int storageBufferOffsetAlignment)
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{
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MaximumViewportDimensions = maximumViewportDimensions;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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MaximumViewportDimensions = maximumViewportDimensions;
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MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
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StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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}
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}
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}
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