Improve texture tables (#457)
* Improve texture tables * More renaming and other tweaks * Minor tweaks
This commit is contained in:
parent
02a8e7fc93
commit
0e1e094b7a
20 changed files with 445 additions and 477 deletions
|
@ -129,9 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
BlendFuncSrcAlpha = GalBlendFactor.One,
|
||||
BlendFuncDstAlpha = GalBlendFactor.Zero,
|
||||
|
||||
ColorMask = ColorMaskRgba.Default,
|
||||
|
||||
PrimitiveRestartEnabled = false,
|
||||
PrimitiveRestartIndex = 0
|
||||
};
|
||||
|
||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||
{
|
||||
Old.ColorMasks[Index] = ColorMaskRgba.Default;
|
||||
}
|
||||
}
|
||||
|
||||
public void Bind(GalPipelineState New)
|
||||
|
@ -177,8 +184,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
|
||||
if (New.DepthWriteEnabled != Old.DepthWriteEnabled)
|
||||
{
|
||||
Rasterizer.DepthWriteEnabled = New.DepthWriteEnabled;
|
||||
|
||||
GL.DepthMask(New.DepthWriteEnabled);
|
||||
}
|
||||
|
||||
|
@ -303,16 +308,17 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
if (New.ColorMaskR != Old.ColorMaskR ||
|
||||
New.ColorMaskG != Old.ColorMaskG ||
|
||||
New.ColorMaskB != Old.ColorMaskB ||
|
||||
New.ColorMaskA != Old.ColorMaskA)
|
||||
for (int Index = 0; Index < GalPipelineState.RenderTargetsCount; Index++)
|
||||
{
|
||||
GL.ColorMask(
|
||||
New.ColorMaskR,
|
||||
New.ColorMaskG,
|
||||
New.ColorMaskB,
|
||||
New.ColorMaskA);
|
||||
if (!New.ColorMasks[Index].Equals(Old.ColorMasks[Index]))
|
||||
{
|
||||
GL.ColorMask(
|
||||
Index,
|
||||
New.ColorMasks[Index].Red,
|
||||
New.ColorMasks[Index].Green,
|
||||
New.ColorMasks[Index].Blue,
|
||||
New.ColorMasks[Index].Alpha);
|
||||
}
|
||||
}
|
||||
|
||||
if (New.PrimitiveRestartEnabled != Old.PrimitiveRestartEnabled)
|
||||
|
@ -613,5 +619,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.Disable(Cap);
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetDepthMask()
|
||||
{
|
||||
Old.DepthWriteEnabled = true;
|
||||
}
|
||||
|
||||
public void ResetColorMask(int Index)
|
||||
{
|
||||
Old.ColorMasks[Index] = ColorMaskRgba.Default;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue